0. okw medic kit(reuqire vet 1 strumpio or require tier 1 or 2)
Toooooooo cost effective and Toooooo un balances healing mechanic for early stage.
It kills your weapon upgrade time and grenade throwing.
1. jli(1>2 or 3cp)(remove first strike bonus or cover ignore shots. not the both)
i think it is proper cuz it is 4 men snipe sqaud which can win obers so it should come out later.
It already has a gigantic timer on it
2. falls(2>3cp)(remove or movefirst strike bouns to vet4)(change falls faust to volks one)
falls faust to volks one to nerf its range to give light vehicles to do some work in early game. and its own dps is too high. i think luchs falls combo is unbeatable for now. especailly against ukf.
Remove faust make it 340-350 MP done.
3.250 with pzgren(2>3 or 4cp)(require 1 or 2tier)
it comes out too early. shoud slow it down.
Terrible idea. It is already overpriced.
4. pzgren (require 1 or 2 tier, produced at hq)
to prevent non-tier play like ost-mg-pzgren or assgren+mg+pzgren.
Why limit playstyles ? Since it is the only way that ostruppen can be played.
5. assgren (produced at hq)(require tier 1 or 2 for sprint)(require tier3 or 4 for 6men)
to slow down its timing with mg. To give cahnce for well covered infantry to fight back agisnt assgren in first engagement.
It already has a minimal window of opportunity to be used effectively. After 3 minute mark they are far from useful.
6. ostwind
plz slow down its shooting speed or moving speed.
For what ? To kick it back to irrelevancy again ? And make the only OST strat the P4 rush ?
7. ostheer officer(35 munition for smoke srop)
it is free. it is hardly used unit but isn't fair.
Agreed.
8. Tiger ace(only 1 ace can be produced)
Why do you call it The tiger acr if you can make it over and over?
It was like that. But there was no "Anti-Tank Overwatch" back then.
9. ligel mine(make 222 can plant it too)
making both ostheer light vehis 222 and 251 plant it can make ligels be used.
It is "Riegel" and will be absurd as hell getting your tanks that come halved in HP in every single game without any sacrifices. OST already has the strong Teller Mine.
10. overwatch cas(reduce planes number to 2)
Too many planes
Why ? Is is lagging your PC ?
11. svt drop(1>2cp)(increase munition to 60)
cons become too cost effective
Liteally the only early cons build. It adds a nice niche to SOV strategy game.
12. dshk drop(increase mp)
a bit cost effective
I guess you have never seen it before.
13. airbone and para cas(increase munition)
too cost effective
They miss way too often and it already costs a little fortune.
14. ptrs cons at nade(make it don't stop when initiated)
was shocked by seeing it is cancelled by smoke.
Agreed.
15. rifleman(roll back)
They are currently fine IMO. Why people are so whiny about them that is another issue.
16. stuart(gun dmg from 80 to 120)
So you want to 2 hit every OST LV and be toe to toe with puma with better anti infantry and A BLIND. NO.
17. aa halftruck(vet3 hp bouns> vet1)
to increase its survivallity.
It already fires on the move unlike its OKW counterpart and is quite good at its job .
18. paratroopers(give camo when equped bazookas)
like ir paras.
Actually that is a good idea IMO.
19. tommies (roll back weapon or unit size)
or roll back vickers or uc. or buff sniper shooting speed.
For what ? They were clearly overperforming and A-move bren blobs were straight up cancerous. They STILL are the toughest mainline. Did you know they are same as grens out of cover and better when inside it ?
20. commet(buff accuracy)reduce fuel cost from 185 to 160)(buff white phropous shell range to 50)
It is a panther clone which currently hits infantry like a sniper. Again terrible idea.
21. firfly(buff moving acc and reolad or penetration or dmg)
Absolute worst idea here. It already has 200 DMG. For contrast KT deals 240 damage.
22. bofors(roll back)
No more 1v1 with P4. Still strong vs infantry and lights. Still deny areas.
Agreed on some QoL type changes but mostly bad/terrible ideas.