Im not sold on teh strafing run, will have to test it to see how it effects things, the cargo truck nerf.. well was expected but was it too much?? a nerf to its income and bumping the price up
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you cannot not merge with sniper squads and they cost 90 MP to reinforce.
other than that good post. |
I called you biased, it was quite obvious, and i no where stated german and soviets snipers were equal.
If i may quote my self "I do agree that currently the German snipe needs a small tweak"
if you read my post wroung then please reread it and dont post such things as "outright biased and loaded comment" |
He used to be objective but the more posts i see from him the more i see his love for the german side and how it effects his objectivity.
I do agree that currently the German snipe needs a small tweak in some areas but doing to much will turn it into an over powered unit.
Food for thought, if you see a soviet sniper then he will not have access to MG's mortars or AT guns, german sniper can used alongside these units. |
only in green cover,yellow cover will allow the soviet sniper team enough time to counter snipe. |
I have used it once and i had no clue what it was doing, it is nice to finally understnad, but it should be a clear consistant ability like sluzbenik said, drop to 3 CP's and make it always force a retreat. |
I have see multipull accounts blitzkreig working on a damaged engine and giving it a speed boost, not to its full potential, but a big increase(so it goes faster than not useing it without a damaged engine).
I have witnessed this myself and used it myself, there is also proof from casters ( RnP, ID, TFN)
imo it should not give a speed buff when the engine is damage, the other buffs are fine. |
i see the thread title, i see who posted it... wow another doom and gloom from this guy... shocking.
Objective players want this tank to be made cost effective and so it does not force 1 specific playstyle to be somewhat effective, the only way you can go the t34 route isby getting field guns,
not so bad right?? except the soviet tech system forces restrictions on buildings so you are left with the same play style every single game, and even then it is not -that- effective.
I want the T34 to be buffed or some sort of viable AT added to t3. the sheer lack of AT in the soviet arsenal is appaling imo 2 viable options vs the 6 for the germans (non doctrinal) confuses me sometimes espcially when you factor in the fact that german armour is stronger and harder to kill.
Back on topic though, buffing hte t34 will not destroy the game if you buff it to correct game balance : global upgrade to focus more on AT but removes ram, more penertration and more AI scatter, muni cost for upgun, these are a few.
Please OP stop posting here you are draggin teh community down with your hyperbole |
i do like that idea of escatlating engine crits! not sure how much it would effect balance though, ooorah into AT into ram would cause snail speed and imobalise 100% of the time making that tank a free kill. |
The only problem with HtD is the stacking multiplyer with cover, once that is sorted it should be a good and balanced ability.
My personal experiance with non HtD/ppsh cons is thus, Early game it seems rather blanaced, the 12% damage diffrence the op claims seems ot be negligable, my concerns hit in the mid game where you can arm grens with lmg42s without hurting your muni that much,
after that happens.... conscripts just suck and can not compete agasint them unless they get lucky and can pick up a flamethrower or an LMG42 of there own, as such i really really like hte idea of giving the option of upgrading cons with 2 dp 28s for 60 munis,(something to help the muni floating of soviets early and midgame) |