How are called the grenades available with the Ace Tiger doctrine? I don't remember. Those grenade stun squads.
So when used against the captain, the captain do not follow any orders after the end of the effect. You can hit the retreat button multiple times, he doesn't move.
Just to clarify, this isn't actually the case. As most things posted in this thread, it is an inaccurate paraphrase of what was actually said. As mentioned in the stream, this bug was discovered quite recently and since being discovered, the dev team has been working to get it resolved as soon as possible. Once it was discovered, Relic was able to determine how long its actually been in the game before being discovered which was approximately 4 months. So the "game breaking bug" as its been called has been around since September/October without anyone (community or Relic) noticing until about a week ago.
In the video you can see the easy harassment HTinfrared and HTstuka to reach opponent's base.
This is not new, it is something common in 3v3/4v4, if not arrive at the base, the user is gained positions until victory.
-HTinfrared has barely micro, it is to place the vehicle and auto-recon
-Have him on the field, the user and his teammate did not need any spending flares or air recon.
-For this it is necessary for these ability add a cooldown, not to allow to have a 100% usage.
-He needs a button as the valentine to block the vehicle.
suggestions
-Add button HTinfrared as Valentine lock the vehicle
-Changue to two or three moves with the laser infrared and add cooldown to ability (90seconds or whatever to Valentine/HTinfrared)
21:08 Royal engineer Recovery Squad crew a vickers and they are murdered and say:
-(Noise tank destroying)
-keeper: A churchil flame cocodrile lost destroid (sorry my english)
21:43 Royal engineer crew a ATgun6ponder and they are murdered and say:
-(Noise tank destroying and crew complaining)
-keeper: A lost flame cocodrile by attack (sorry my english)