The first update appears ALL this, but in the second only british icon abilities (and german sniper i dont know currently used), the rest is as if it never existed
-Approaches the roadmap and this is perhaps something to speculate, but I think it is better to reveal:
My speculation:
7th Infantry Division (United Kingdom) They was in 1938–1939 in Palestine and Egypt
11th Infantry Division (United Kingdom) They was in
Operation Overlord
Operation Market Garden
Battle of the Bulge
Operation Varsity
3rd Infantry Division (United States) They was in North Africa
8th Armoured Division (United Kingdom) He was in Egypt
Thus it is somewhat confusing, but I trust more in the icons
Coh2 is a game of medium tanks. Relic to put limits to heavy. There are some who are not fit into the game. JT with 2 or 3 shots wipe any medium tank and the owner does not know where come from those shots.
In early-mid game, there are many obstacles (trees, fences, bags, etc). Few spaces for a decent landing. Whereupon it is very dependent on maps, therefore you haven't other option to landing on roads (losing speed on vehi/tanks) or very small spaces. This is complicated in 4v4 maps where there is little place, and if there are 4 gliders (it is very difficult to pass) easy to collide among themselves.
If you not played that map, the glider will have so much damage that it will be a useless piece, which is not allowed to build troops. And is boring that always landings on the same sectors map.
In late-superlate game is a minor the problem worse, because there are hardly any objects on the map.
By the mere fact of landing the glide is detectable on the minimap with a white border. It is easily reachable for a possible repeated skirmishes of arty, rockets, tanks, etc. It could be solve with repair.
Actually is a boring strategy the vast majority of the time, the opponent go will attack the glider, imho I think it is necessary that the Logistics Glider can be repair by RE. The strategy is that an engineer can go to repair.
Anvil is unattractive compared with Hammer. A quick and effective comet tank with war speed, gammon, etc.
I suggest:
-Remove or reduce slow speed of heavy RoyalEng in combat (they can not dodge grenades/arty and eat them very easily)
-Perhaps separate update to heavyRE (already paid for 200 and 50) and make a separate upgrade vickersLMG (70MU)
-Churchill Inf is a slow and poor vehicle. In 3v3/4v4 it has nothing to do compared to their counterparts. It has a price of a panther.
Churchill in price and stats currely not worth, but doublechurchill would perhaps add more attractive (with a discount is available at MP as doubleT34/85).
Keep the construction of 1 churchil and add double churchil.
490MP 170FU 18pop 1churchill
900MP 340FU 36pop 2churchill
Are some very specific things, which would give better appeal to choose Anvil.
Hello, it's been a good revolution to coh2
I have some doubts & suggestions:
1.Mortar WER/USF
It is very difficult to fight against mortar recharge 4seconds, if you have garrisoned troops or vickers with slow set up. Was reduced to fight against six entities SOV, but it punishes the other factions or strategies for player.
Brits 1mortar....................6 sc
Sov82...........................7,5 sc
Sov120.........................8,9 sc
With the new US entry you think any changes necessary?
2.Counter Barrage WER free. No cooldown.
Mortar41/HTmortar/LeFH18
Recently there have been changes in the mod preview, you think that some change is needed?
3a.Officer Arty WER. Coordinate Barrage 80MU
In the mod preview british Counter Barrage costs 60mu
I think it should cost 60 (In your mod is 70)
3b.Officer Arty WER. Arty Smoke barrage 30MU
USF cost 50MU smoke (commander Pershing)
I think it should cost 50MU
4.Radio Silence 25MU and 60seconds active.
Too cheap
5.Squads can throw three grenades but you can not
-Obers can throw three grenades at the same time if you want.
In vet1 have smoke-nade, Infiltration Tactics, and his own grenade
-Model stun24 WER can throw two grenades at the same time
-Infiltration Tactics OKW can throw two grenades at the same time
On side allies such Tommies have blocked the gammon when they launch Mills-nade.
6.StromTroops.They can upgrade two weapons (I think this is solved in your mod)
You can upgrade Panzershrecks or Smg and then G43
6a.Perhaps this if you have more time
While USF officers are in production for the first time, they don't show up in the top right of the screen as this is technically only a tier upgrade with a free unit.
Suggestions: Add tier/battle phase upgrade progress to top-right corner of the screen.
7b.Perhaps this if you have more time
Everything is invented, but for lack of time relic has not implemented in all abilities.
This could you implement it in your mod, it would be a distinctive when the mod is used .