So except for the 6man CE thing... You're suggesting that pios and engineers function in roles similar to as they did in vCoH? Better/functional mines, native tank traps, worthwhile sandbags, and with flamethrowers being reliable counters to cover rather than RNGathons, and you've have base units on both factions with more than enough utility and potential tasks to keep them ever busy affecting the outcome of the game.
Hey, with all of that you'd scarcely have to touch their squad sizes or entity stats. I mean, four man squads for either unit never seemed right to me, and maybe for nostalgia reasons I'd prefer to see both reduced in squad size. Smaller (and therefore cheaper squads) makes for more multitaksing rather than one large squad shift-queuing a defensive line. Not to mention that pios and engis already like to get instagibbed (mortars anyone?) when repairing, almost to the point where squad size scarcely matters.
This thread makes me glad knowing you never played vCoH and came from DOW Nullist.
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