I have experienced a full life RM on yellow cover losing or calling draw vs a full life volks no cover at mid/long range.
I have experienced a lot of situations where Volks simply beat RM on short distance due to RNG factors or simply using a grenade.
We have to be honest, voks trades very well vs most expensive infantry.
No doubt. But keep in mind that both of those are extremely RNG dependent situations. Yellow cover only affects accuracy, unlike green cover which also reduces damage. Red cover increases damage. These are the factors I was specifically referencing in my post.
Volks get STG on the field while RM need to retreat to their barrack
Volks STG is egal to RM+1 Bar, which let them trade favorably for a long period of time.
Volks get flamnade with the first truck.
Volks get MG34 support from any truck build.
Volks have Sturmpioner as support unit which let them trade even more favorably vs 2 RM/Penal/IS/Cons or whatever infantry you want.
Volks flamnade is just a reverse factor on too many situations. I understand OKW need them for clearing building and flamnade are perfectly fine for that. But on the open field, it is just an OP grenade that deny cover and let you finish your opponent with your STGs.
I am of the opinion that Volks StGs are rather problematic. I think volks should swap all their rifles for MP40s instead of or in addition to the StGs so they become an assault squad and not just Volks+. I also think it'd be appropriate for volks to have their normal grenade, and assault-package volks have the flame nade.
But at the same time, volks do get outclassed in the slot_item department nonetheless. A couple StGs are nice, but they require rifles to be rushing in with garands, not overpowering them with BARs.