For me, my commander DLC's are active and in use on my main account without actually showing up on the list of purchased DLC's. Nothing purchased since the middle of last year is showing up on the DLC list, but still works nevertheless.
Unfortunately the only DLC's that work for the secondary account are the ones that show up on the list. I tried uninstalling and reinstalling as well as verifying game cache integrity, but I can't get the commander DLC's purchased since the middle of last year to show up on the list.
Is that working as designed, in an effort to get people to have to repurchase commanders for their secondary account? |
First off, I do not know who your opponents are, so I my comments are unbiased.
#1 A total of three British emplacements build the entire game is cheesy? Really?.... Really?
#2 Team BPX building fuel caches and waiting for Panthers = pro play? Really?.... Really?
Attention British players: According to Team BPX, building a total of 3 emplacements throughout the entire course of a 2v2 game is considered cheese - even if the doctrine selected was designed for an emplacement strategy.
Also important pro tip: If you decide to play as Axis, make sure you build a bunch of fuel cache and hold out for Panthers. |
So what is this bug you are referring to that makes the Tiger go so fast? |
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I experienced the not capturing a point bug midway through the game. That is why I had one unit sitting without capping for the longest time. |
USA vs Wehr
Has anyone else experienced this? I just played a 1v1 game. My opponent was literally throwing away his assault grenadier squads and units in general, but in spite of the worst unit preservation I have ever seen in all the games I have ever played, he was 22 victory points away from winning. At his peak he was 464 victory points to my 22 victory points.
I went back and watched the recorded game. I squad wiped:
12 assault grenadier squads! These are 280 manpower a pop!! - that alone is 3,360 manpower down the drain
2 mg42 teams
1 pio squad
1 mortar team
I also vaporized:
1 Panzer 4 that killed only 8 infantry & 0 tanks/vehicles 0 AT guns before it died
1 Panzer 4 that killed 0 infantry & 0 tanks/vehicles 0 AT guns before it died
1 Tiger that killed 0 infantry & 1 Sherman only before it died
My opponent threw almost no grenades - I dodged the few he did
I successfully dodged all 3 of his off map artillery strikes
I avoided mg suppression for the most part
He surrendered after I killed his tiger - 336 victory points to my 21.
I ended with 932 spare manpower, and 82 pop cap worth of units, including: Lieut, Captain, 3 infantry squads that were all vet 3, and a vet 2 Sherman.
In the end I lost WAY fewer squads - I lost:
1 RE
1 Lieutenant
1 rifle
2 50 cal
1 sherman
All this to say: CoH2 clearly does not penalize you enough for squad wipes. I played a ton of CoH1, and you could never sustain the number of squad wipes my opponent did, and have even a snowballs chance in hell of winning, let alone bring your opponent down to 22 victory points while only dropping to 464.
I just want to know if I am the only one that thinks this is beyond ridiculous, or if there are others that feel the same way as me. I know way back in CoH2 Beta, Sepha made a similar comment, so I don't think I am alone in this.
The other thing that annoys me with CoH2, is I frequently have to worry about hitting pop cap. That was pretty rare in CoH1.
I saved the reply if anyone wants to see it. |
Did you search for very long before you got the game? The longer you search the greater the chance you will be matched against someone well above or below your rank.
I was playing as USA. I didn't have to wait long to get matched. I have played as USA many times |
I am not very good at CoH2 so why do get automatched against players like Siberian? |
4 things that would make CoH2 instantly better:
1) Allocate an appropriate budget that assures the development of a well-made game, including good game support, such as solving server issues, and frequent bug and balance fixes
2) Hire game developers who understand the game mechanics of Coh1 as well as why the original game was so much fun.
3) Make Coh2 competitive, for example getting it into Epsorts, as well as avoiding play-to-win aspects and balance-breaking DLC
4) Make Coh2 a sequel in the spirit of Coh1 by staying true to the game, while improving all aspects of the game, for example design, graphics, etc. without dumbing the game down
This was the wisest thing said so far in this entire thread. |