The mg on the 251 is useless its role is to reinforce. Its advantage over the reinforcement bunker is that it can pull back with your forces if need be whereas Satchel, 120 mortars, Zis barrage/direct fire/ SU76 will make short work of your bunker.
G43's are more lethal than lmgs except maybe on open maps - they allow your grens to fight whilst moving if need be unlike lmg which as you say involves some dicking about before it bothers to fire.
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Post History of Array
Thread: Allied Tank Spam31 Jan 2018, 22:09 PM
In: Strategy Desk |
Thread: OKW is weak after winter balance30 Jan 2018, 19:29 PM
Ive went from playing allies 90% of the time (pre patch) to playing Germans 90% of the time and im winning 90% of the time. I think this needs reflecting on more, whilst there is still much that could be changed and a few things that should be changed (last vestiges of cheese, ai bugs) overall the patch has removed lots of really annoying stuff and levelled the field in many areas. IMO mostly the stuff that is frustrating is stuff that was always a bit annoying and may only be a problem now because in the past there was some op cheese that could eclipse it. I feel that besides some bug fixing a final gentle tweak pass patch would put it in a state about as good as it’s going to get. I caveat this with the fact I am a noob In: OKW Strategies |
Thread: Russian/Ukrainian Translation29 Jan 2018, 18:07 PM
NVM In: Scrap Yard |
Thread: Allied Tank Spam26 Jan 2018, 16:10 PM
The Mg is osts strongest unit. It is fairly vital component of combined arms. I does depend on game mode but I would say you are going to end up with 2 at least - one in your main battle line and one covering a key flank/resource. Overinvesting can backfire as flamecars drive past them or US mortar smokes them or mortars chew them up or light armour slowly kills them whilst you lack grens with faust to destroy/delay them. Panzergrenadiers are very good if you get the positioning in your favour but very expensive - glass cannons. Generally speaking in infantry vs infantry the allies are going to come out on top in the end unless you have suppression from mg's to help you. For example when the brits get their 5 man squads and double vickers with a bit of vet your infantry will just melt (as will mgs that are not in green cover!) In small games you might balance quite carefully when your 2nd/3rd mg comes ie. get one then invest in grens before getting one more before you tech to next tier. I might build another one later in things are going well to hold ground I have taken or create defense in depth, i.e. an mg behind my 'main' battleline mg. This prevents flanks on it AND allows you to retreat mgs from the field for healing/reinforcement without leaving an open door for the enemy to walk in and harvest your paks and mortars. In: Strategy Desk |
Thread: Company of Heroes III - Your expectations19 Jan 2018, 16:18 PM
But why axis get all cool and armoured dinosaur and allies only have herbivore ones? In: COH2 Gameplay |
Thread: Relic close to shutting down - not profitable17 Jan 2018, 18:13 PM
My point is that an independent game studio could collapse despite great sales because they were paid a fixed price plus bonuses (though I would expect in some cases there is also some a percentage 'royalty' type deal?). Subsequently they waste too much money on undeveloped project / too many ping pong table or massage chairs etc. and go bankrupt and the publisher might shrug and say that's a pity or offer them a new project to keep them open if it suits them. With Relic, Sega if they want can continue to inject money to have them in existence and this would be further justified if Sega were still making profits from their sales above the figure they inject and crucially believe they can do this in the future. Internal accounting may identify Relic as a loss making entity within Sega but in reality it isn't. Not that i'm claiming that there are making profit for Sega over and above their operating costs - I bet they aren't atm but they may make good in future with new games and recoup the losses. It depends if Sega think they will really. In: Lobby |
Thread: Relic close to shutting down - not profitable17 Jan 2018, 16:03 PM
But surely there is a bit of a difference here in that Sega own Relic so its not like they are commissioning from and paying for a game from an independent studio. Internally the finances may work like that but in this case money for sales does essentially go to the company that makes the game. In: Lobby |
Thread: Best books ?17 Jan 2018, 14:15 PM
Company Commander https://www.amazon.co.uk/Company-Commander-Classic-Infantry-Memoir-ebook/dp/B0117RGFAS/ref=sr_1_2?s=books&ie=UTF8&qid=1516198495&sr=1-2&keywords=company+commander The Liberator https://www.amazon.co.uk/Liberator-Soldiers-500-Day-Odyssey-Beaches/dp/0099568799/ref=sr_1_1?s=books&ie=UTF8&qid=1516198531&sr=1-1&keywords=the+liberator Both great for a soldiers eye view of (bits of) the war In: The Library |
Thread: Relic close to shutting down - not profitable17 Jan 2018, 12:13 PM
About a million people got the vanilla factions free to play in December via the humble bundle In: Lobby |
Thread: Allied Tank Spam17 Jan 2018, 11:50 AM
Would you say mortars should be used every game? Generally on wide open maps I avoid them because it seems like their barrage ability isn't worth using. I haven't quite gotten that far skill-wise yet so instead of counterpicking commanders I stick with Mechanized Assault, Spearhead, and Jaeger Infantry for 2 v 2. The only time I regret getting a mortar is when at that point in the game I actually needed another unit to plug the line and stop flanks. Mortars auto fire as well as barrage and it stops your enemy camping in cover and chews squads constantly which helps stop inf spam overwhelming you plus it counters mortar use against you (except maybe soviet 120’s.). In short it’s really really helpful. Your right about mech assault - lightning war is a good replacement and comes with a tiger. Stugs sit behind a spotter/frontline. When flanked or charged they need to reverse and turn keeping the attacking tank in front and keep reversing often you still win. A p4/stug combo is a bit more balanced as it also helps keep infantry away. With paks I often end up with 2 to cover different defensive angles/ map sides. Sometimes this backfires when they stay infantry heavy but that’s the call you make. Finally the g43’s are for grens and preferably use two grens together. I haven’t tried g43’s on pg’s - you used to only get 2 which was a downgrade. In: Strategy Desk |
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