Mjsegaline, answer honestly but what is your most commonly played game type? |
Last time i checked the T1/2 & T3/4 have the same costing. It's simply the opportunity cost of not having the other building you must consider. |
Mjsegaline - Take a minute to think.
Firstly read my damn post before you respond, I was kiting MY SU-85 I'm not stupid enough to rush ONE SU-85 with FOUR tanks and lose them.
Secondly the Panther is NOT a Hard Counter to the SU-85.
The SU-85 is faster from the getgo, has only 0.2 less Maximum speed meaning it can backpedal from a Panther (Out of range of return fire) until the Panther is dead or gives up and which point it can chase.
SU-85 Range 60 Vs Panther 50.
Health Pool of 960 on the Panther means it is 4 Shottable by a SU-85.
If you think the SU-85 is balanced regardless of other balance problems (T3 Russian etc) then this is a pointless conversation as you can't see the blatant obvious.
Oh just for reference, Panther costs 50 Fuel & 120 Manpower more than the SU-85. So technically it should win - It won't if the Russian has half a brain cell.
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Mjsegaline - Do calm yourself down we're talking balance, I've not stolen your Sandvich or anything.
Do you think I haven't used the SU-85 myself and don't know how ridicolously effective it is? I once kited (As in pressed u Repeatedly) whilst pressing S to halt the SU-85 before every shot a total of four PIV's which I killed two whilst reversing and then proceeded too chase down the other two as he simply could not see my unit to shoot it.
Having a unit that can counter German Tanks is fine! Remember the Panther did get nerfed last balance patch. The tool must have a cost associated to itself that is actually fair, and for christ sake no long range unit should scout for itself it's just silly. |
As soon as a Vehicle touches a Cheap ass Russian mine (25) or AT Nade the SU-85 can roll up and pot shot all day without any return fire. Literally no tank in the game has the same range as a SU-85 and as such with the line of sight bonus they are unstoppable tank destroyers. The best thing is at Vet 2 they can 2 Shot Stugs or 4 shot Panthers.
If for a second you think anyone would leave an SU-85 undefended I would love some form of replay proof of a good player doing so.
The problem with the SU-85 can be summed it easily.
Cheap - 320MP / 115 Fuel.
Fast - Can chase down and kill any tank ingame at the moment.
Line of Sight - Has an extreme line of sight which causes it to act like Firefly's used to, it can fire on enemies and regardless if the enemy is in range to fire back - They won't.
Damaging - You feel it if one of your armoured units is shot by one of these.
Penetrating - You will rarely see the SU-85 fail to penetrate the front of a PIV/Ostwind/Stug/Panther/Brumbar, they only "Struggle" if you can call it that against Tigers. Two SU-85s will absolutely hammer a Tiger into the ground without taking losses, for the same cost.
Accuracy vs Infantry - This needs addresing, I know it's extremley unlikely but i had an unvetted PG with a Shreck die to one shot from a SU-85, which effectively cost the game as I could not simply spare 360 MP / 120 Munitions to such "Luck".
Myself & several other partners have played 2's consistently as Russian & Osteer and they are simply overpowered for there cost. This is obviously more noticable in 2's but in my experience in 1v1 SU-85s deny armour useage just as much.
Just to back my post up with some facts:
SU-85:
- Price from 440mp/90 fuel to 320mp/115 fuel
- Pop from 11 to 8
- Front armor from 160 to 180
- Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3
- Increased Area of Effect from 0.5m to 1m
This was the last changes made to the SU-85.
Price Nerf - Barely 25 Fuel =/= 110 Manpower
Population Buff - Nearly a 30% Decrease in Pop
Armour Buff - 11% Increase, because obviously the speed & gun weren't enough.
Speed Buff - Able to Speed up faster and higher top speed. IE Chase targets down.
AI Buff - 100% Increase in Area of Effect damage meaning more near miss infantry kills / multiple men dieing per shot.
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Yes, who can imagine how long it takes when it took a massive two weeks so far...
Have a little faith eh, did you read any of Ami's blogs? |
With the Camouflage upgrade anything with G43's act almost like Falls from COH which is awesome. It's just a shame most the doctrines suck which have them in, not to mention 90 Muni a pop per squad. |
People are forgetting the Aura effects tanks, and that he has on demand huge smoke cover at 30 Munitions a pop. |
The easiest way of dodging Molotovs is increasing your speech sound so you hear your units shouting grenade, everything else is pretty easy after that point. |
There is a total of two hard counters to the SU-85, Elephants and Pak 43's. It takes at LEAST 5 Shreck hits in order to kill one and as such will rarely happen if the opponent has a brain / can use reverse. |