I've updated my dps chart with the latest patch. this include all the small arms used by infantry and vehicles, as well as the effect of the cover on tommies and ostruppen. I've also improved the chart to show dps in incremental of five meters up to 45 meters.
the link for version .14 doesn't work. it links to prod.coh2.org.
some of the old changes seems to have been added by the offical patches. I would tidy up the patch note and/or clean up the mod. the population change especially need pruning.
well u have a point obviously.
I mean watching him play with RE blobs highlights the fact that they are op , it's a simple start to execute and hard to counter .
Even without blobbing this unit over performs for it's cost .
I will agree that RE overperform for its cost, but it's one of thing that should be fixed somewhere down the road as the brits get buff.
As much as the RE overperform, it's not overpowered enough to actually make the british unbeatable. sprice is an amazing player with his spam tactic, but not many people can do the things he did.
It could become an issue if/when the british get buffed in the future, but otherwise nerfing the sapper now will just be another nail in the coffin for the brits.
ideally, the sapper will get nerfed at the same time stuff like the vicker/UC/firefly/churchill/25pdr/etc get buffed.
(although the issue with the vet 1 needs to be fixed asap)
a specialist tank like the tank destroyer should be affordable. Something spammable to counter armor spam. Considering the british already have expensive tanks like the comet or the churchill, making the firefly another expensive tank would be too impractical.
I don't think a simple reload buff would make the firefly worth the 440 mp 155 fuel, unless it's a ridiculous short reload. There might be a room for both reload buff and a price decrease.
the purpose of changing the PIAT is for countering light vehicles. I do like the concept of the current PIAT but the british need a reliable infantry back up for their otherwise excellent anti-tank arsenal.
another option would be to give tommies anti-nade, but I think that's going to make the tommies too versatile. The squad is already the british's main healing unit and their main artillery unit.(since I buffed the coordinated artillery)
fuel increase for the cromwell was another option I considered. It was neither a ~10 fuel increase or a pen nerf. I wanted to standardize the penetration on the sherman, t34/76, and cromwell since their guns were historically inferior to the 75mm on the panzer.
right now the cromwell and sherman actually have superior gun to the panzer4, but I think it's actually the Survivability of the panzer and cromwell that make them more attractive option than the sherman.
That wouldn't be wise. 1 hit from the halftrack and a squad is automatically yellow. Slow as it may be, that's a huge advantage. And why would it need a penetration buff? So it can penetrate tanks too?
the us aa halftrack have significantly better penetration than the okw version, high enough to be a threat against the luch and even puma.
I'd think might be better to increase the Maxim's set-up time, maybe nerf traverse a bit too instead. It's important for it to be able to dodge rifle grenades, which I'm suspecting is a key reason why all the allied HMGS but the mostly-HMG42-clone Vickers move around so fast (and of course the part where it isn't a clone is where its suppression's worse so anyone using it that ever complains about it says it gets grenaded all the time...these players aren't getting the benefit of garrison VP camping with it, of course)
well, everything in there are untested. I am willing to try everything, but I want to at least give each change a chance before removing/replacing it.
here's a change list I've been working on for myself. this is the kind of change I've been advocating. british stuff is at the bottom.
Soviet:
maxim teardown increased to 1 seconds from 0 second
t34/76 main gun reload time decreased by 1 second
t34/76 cost increased to 310mp 100 fuel
Wehr:
grenadier vet 2 accuracy bonus lowered to 30%
sniper target size increased to 1.15
t4 and t3 building fuel cost lowered to 50
panzer 4 armor lowered to 160 armor
panzer 4 cost lowered to 340 mp 110 fuel
USF:
m8a1 scott hp increased to 400
sherman armor increased to 180
sherman hp increased to 800
sherman cost increased to 340 mp 120 fuel
sherman penetration lowered to 80/100/120
sherman size increased to 24
removed rifleman terminator veterancy
major artillery cost lowered to 90 munition
pack howizter barrage recharge time lowered to 30 seconds
m8a1 scott barrage recharge time lowered to 30 seconds
.50cal cost lowered to 260 (reinforcement cost remain the same)
OKW:
panzer 4 pop cost increased to 14
Fallschirmjaeger panzerfaust range increased to 18 meters.
volksgrenadier schreck replaced with panzerfaust
flak halftrack setup time decreased to 3 seconds
flak halftrack max speed increased to 6.5 seconds
British:
glider commandos cost lowered to 410mp, reinforcement cost unchanged
glider commandos squad pop cost lowered to 9
infiltration commandos squad pop cost lowered to 8
light gammon bomb damage lowered to 80
vicker cost lowered to 260 mp (reinforcement cost remain unchanged)
mortar emplacement autofire range decreased to 80 m
mortar emplacement cost lowered to 360mp
bofor suppression barrage range lowered to 60 m
firefly cost lowered to 350 mp 125 fuel
tulip rocket damage lowered to 2x100
tulip rocket upgrade cost lowered to 30 munition
tulip rocket ability cost lowered to 60 munition
sniper target size increased to 1.15
tommies squad pop cost lowered to 6/7
Tommies and sniper coordinated artillery range increased to 35 meters
coordinated artillery recharge time lowered to 90 seconds
coordinated artillery 25 pounder reload time lowered by one second
coordinated artillery and sexton 25 pounder aoe profile increased to 7/6/3/2
coordinated artillery 25 pdr scatter decreased
sexton artillery range increased to 160
hammer gammon bomb cost lowered to 45 munition
PIAT projectile now track its target
PIAT damage lowered to 80
PIAT deflection modifier lowered to .25
PIAT range lowered to 35 meters
PIAT cost increased to 45 munitions
cromwell and churchill main gun penetration lowered to 80/100/120
churchill variants hp and armor standardized to 1280 hp and 320 armor
anvil churchill cost lowered to 510 mp 180 fuel 16 pop
wasp upgrade cost lowered to 60 muition
universal carrier hp increased to 320
universal carrier cost increased to 220 mp 15 fuel