take 2 normal mortars and 2 120mm mortars, you'll see that in the end resulots they always get outperformaed by regular mortars. Thats quite sad, since they cost a lot more mp.
The same problem I've noticed with dhsk machine guns.
What do you mean out perform?? in 1v1 fight. the 120mm (at least for me) does a better job than the regular sov mortar, higher damage/aoe + range. It's just that the 120 can still fight ost mortar/mht and and LeIG and still do it's job of being a mortar.
Hmm... As for the Dhsk v maxim I only use the on on sov airborn doctrine so it's quite cheap there. I my experience both are eqaully decent. |
not only should soviet units be ass cheap but also low in pop.
THe Germans had better everything but they were outnumbered by the Russians. It should be taken in consideration.
So T34s should be easier spammable and not eat that much pop.
I sugguest the following changes:
T34/76 = 300mp, 80 fuel, 8 pop
T34/85 = 350mp, 120 fuel, 12 pop
SU85 = 330mp, 120 fuel, 13 pop
And reduce all infantry about 1 pop!
Ok but why though, The only reason I can think of one were to fail in asserting early game dominance. If you can't do that as soviets thats on you, un ironically l2p bro. |
Those are DPS values for individual weapons. Shocks, Paras and Stormtroopers all have comparable close range DPS (70-85) while all having unique advantages. Shocks are easily the most durable, Paras have relatively high mid range DPS, and Stormtroopers are technically worst off because they lose 25% DPS per model drop but they have camo to ambush and the Tactical Advance ability to amplify those ambushes.
IR STG 44 Obers have relatively low close range DPS at ~57 but they made up for it with high medium and decent long range damage, having great moving DPS, having 75% of their DPS concentrated on the last two models, and having 0.9 accuracy versus cover.
The reason I didn't mention squad damage because it is not quite as simple to multiply them with model count because of formation and other factors involved with it. Let say that 2 storm models targeted(close range) 1 shock model it would die very fast, and let say that other models are just outside close then storms could in theory kill a lot of the shock models before they start loosing models themselves.
Also the tactical advance ability is not great in 1 on 1 fire fights. Look at this:
https://imgur.com/usFvTiv
it's a dps curve between mp40 vs tactical assault as you will see it only improves about 22% dps(and does nothing in vet 3) for an insane +50% recieved acc.
I'm not saying IR Obers are better the fact is g43's are just 60 muni downgrades to storms. Just saying the upgrade should give em a better weapon that serves the same purpose.
|
Holy crap! Good idea. soviets are desperate for buffs.
why not, t34/85 are gonna act like panthers. don't really see a problem with that, maybe the t3 t34/76 could be locked behind an upgrade or tier 4 like mobilized reserves. And on the docs that got t34/85 we could change that with IS2 for gmca/aw and kv1 on armored assault.
The better option would be nondoc kv1 at t4 and t34/76 at t3 but who knows. |
Why? Stormtroopers already get far more upgrade options than most other units in the game. Why do they deserve access to cover-ignoring unicorn guns when they already have elite camo and access to MP40s with close range dps second, probably, only to shock troops?
The whole idea is to use these guys as ambush troops and CQC fighters - they're not Obersoldaten...
I would like to give em something else too but creating a new weapon just is not possible. They could perhaps use the old stormtrooper_mp44_mp(the file is called something like this) weapon with adjusted stats but that might be asking too much from the MOD team.
#Side note
And shocks don't have high dps at close range, they are really tanky thanks to their armor, storm, paras and rangers have higher cqc dps (the mp40 has the 2nd highest dps at 18.5, thompson have 18.2, ir stg has the most at 22.05). Para's used win vs shocks convincingly with 4 model remaining on para's side before the patch. And this patch buffed em too. |
PGren G43s were 60 MU two patches ago.
The New Commanders patch bumped PGren G43s down to 25 because they were a downgrade in most situations. The most recent patch buffed them and cranked their price back up.
You're correct, that buff made the Stormtrooper G43s better than they were before. You're still probably better off putting them on PGrens though.
Well that's the point of my post. G43's aren't a good upgrade for stromtroopers, so let's replace them with IR STG's instead. |
They buffed the Panzergrenadier G43s because they were a 60 muni downgrade and they wanted them to be a viable option.
If midrange firepower for Stormtroopers was a priority, why did they take away their StG option?
Mmmm... Panzergren g43's were only 25 munis before patch dude. Both storms and pg's use same g43's. The Storm ones were 60 munis. So for Pg's it's a nerf, It was definitely a buff for stormtroops. Cus the new and improved g43's are no where close to being 2.5x stronger. |
Hi everyone, I wanted to understand how in the 1vs1 tournament there were little used factions (ukF and OST) after OST was also upgraded?
Is OST as bad as a faction?
UKF had a huge change to their meta, so much so that no(almost) pro had the balls to play em when 10k was on the line.
As for Ostheer, the faction requires more skill than any other to use so most pro's wanted to have it a bit easy and mostly played OKW.
The lack of USF is due to a lack of Ostheer. USF has a very strong mach up against em, however the USF-OKW is a bit OKW sided.
The Sov have good match up against both OKW and OST. And so they were picked most. Also OST counters Sovs better than OKW does the lack of them also led to sov prevelance.
And here is the thing most matches had beed rather one sided meaning 3-0/3-1 which indicates the better player won.
I don't thin OST is a bad faction. But it requires more skill and experience to play. |
But that design is still problematic, 4 men expensive CQC is problematic due to DPS drop off when losing entities. Moving most DPS to 2 weapon would probably work better (similar to Vamp). I am not actually suggesting that they should get Vamp ST44.
Unit is designed more about fight power less about utility.
For instance they could easily provide extra LOS and have less DPS but able to upgrade to 5 men.
The reason why I suggested vamp is for 2 reasons, they serve similar purpose good acc on the move and good short range (44 dps (0-8) for 2x vamp, (42) dps (0-8) for 3x G43's) and MOD team can't create new weapon. they could probably re use the old storm trooper stg's who's files are still in the game and tweek it a little bit. But swapping with the vamp seems the most easiest. |
You're correct in that it's possible to make the G43 upgrade give IR StGs to Stormtroopers. But it'd be a weird unintuitive exception to how that ability works.
Stormtroopers were redesigned into CQC ambush units because, as you pointed out, Ostheer already have a midrange assault unit: Panzergrenadiers.
Stormtroopers are meant to equip the free MP40s. You can give them G43s if you also have that ability in your commander pick, but it's not playing into their strengths.
Yes,Then what's the point on the devs end to buff em. They strictly buffed em 1/2 patches ago to encourage jager upgrade to be utilized more on pg's and storms.
The devs want players to use the jager upgrade on storms so your point is kinda invalid. |