Very nice find. I assume it is just an oversight.
I wish it was xD Read edited comment. |
So I've messed with bunkers a bit and found out that double upgraded bunker has a sight of nearly 85. Both command and med upgrades add the same amount around +70% of sight from initial value of 35. 35 + 0.70*35+0.70*35 is 84. The fix is just remove the sight bonus from either upgrades, or make the sight range bonus mutually exclusive. It should not be this way, since balance team added the double upgrade possibility in the recent patch.
It might be a bug and should be reported to accordingly, but it might be a feature as well. I will wait couple of days for reaction and make a post if none comes.
Scratch that, I'm a complete buffoon
Fixed: Bunker upgrade sight bonuses no longer stack
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It already costs 65 munitions in total to upgrade a squad with both. And in G43s current state, people only take the ambush camouflage + LMG42 on grens.
Power creep is real and literally gives no other choice but increase the raw power of Gren G43s to make it viable on them compared to LMG42.
Grens with G43s are viable. It was shown in ongoing 1v1 tournament. |
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Land matress is pretty bad, but it is the only rocket arty UKF has. If you want to improve your rocket arty game, just build land matress. It requires really good setup and enemy movement anticipation from you, otherwise it is a wast of popcap and resources. |
I do think the walking stukka is the biggest problem. OKW having a stock heavy tank or nondoc elite don't really bothers me. In a 3vs3 or 4vs4 one player goes for 2-3 walking stukas while the others tech up for tanks. If you push an early stuka in a 1vs1 its strength is totally nullified by the huge delay of your first tank. Not so in team games, you don't get punished there, just build another one and coordinate with your mates. The crowded laney maps are a wipefest for stuka. It comes at a time were both sides rely heavily on team weapons and infantry combat. It comes long before Katjusha and Panzerwerfer and miles ahead of Land mattress, which gets countered by walking stuka by the way. It is the combination of wiping potential and timing that makes it brutal.
not sure if building a rocket arty in 1v1 that shoots in a line is a good idea, especially while having P4J in your armor roster.
All I'm saying that OKW is far from weak in team games. |
OKW has Stuka rocket arty which it excellent in dealing with team weapons. It is far from hot in 1v1, in my opinion, but in team games it is absolutely brutal. OKW also has more tools then OST, like late game elite infantry, 60 range TD and stock super heavy that can become the best super heavy with Elite Armor doctrine. |
Rangers and sprint or camo is such a bad idea. At least in current iteration of them. Those guys sometimes can look shox like kids with nerf guns. 5 men squad with RA similar to Stormtroopers with 4 high dps SMGs with damage drop off near mid range. Yes, they are kind of tricky to use without smoke, but so as SMG Paras. |
I may be sleeping on m3, isn't it like a OST 251 HT without upgrade, with a ability for units to shoot from it? I still don't get how to use it. Mechanized was meta for ages and haven't seen successful use of it. And the timing is similar to 222 / 251. |
It is fine. Good recon unit, can provide healing and return its investment after an upgrade. Pretty much if sov gets t2 it can do whatever before forcing an early AT or nade package. If USF skips weapon rack/nades 221 will start against rifles with snares, but still has a window before m20 to pressure enemy, unless lieutenant goes for zook. UKF pretty much has to embrace the bleed or rely on cheeky at nade from RE or UC damage. |