Its literally to be a BAR copy, why wouldn't it fire on the move?
With new stats, its an LMG exclusively by name, just like BAR.
Point is, if there will be a Bar clone, the bren will be a better candidate in term of practical and realistic.
Edited: To make it clear, i dont have much of an issue with the profile. But take look at the animation, in game, bar is fire from the shouder and look basically like a rifle, but the vicker k is just big, chunky and seeing a non elite troop running and firing with it while he cant do the same with a lighter bren is somewhat annoying (to me) |
Raid sections are just terrible, with bronken abilities ui and overall bad design. Spint and molo feed like conscipt clone and then there are an lmg upgrade. I cant understand the unit at all, like what is the point, the role and the reason behind this ? If aggressive is needed, there are assault sections, if it was to be light role infantry, there are recon section. Just, why ?
Also, remove mortar from lend lease is an other bad change. Like, where are that all of "give ukf more mobile indirect" ? Swap out the crew repair. Return the mortar section or better, a 4cp pack Howie call in or mortar ht call in. |
If the vicker K is going to fire on the move, it should be keept for elite unit like commandos as upgrade, and not available in pair. In the current version of beta, sapper can be set up with 3x vicker k, fire on the move and have amor on top, which is very unhealthy.
Please consider replace it with rifle grenade or turn it into ukf m1919. |
one more thing, can the improve upgrade on the boffor unlock the "suppression barrage" without the need of an garrioned squad, that will be handy |
after some quick test, i do believe that firing on the move vicker K is going to be problematic with sections. Heavy Sapper can be somewhat fine, given that they only have 1 of those and it come late.
On the other hand, with the change on echelon's rifle grenades, may be the M3 resupply Ht can use a similar ability that allow it to equip the selected infantry squad (section only) with a lee enfield rifle grenade (existed animation). This can replace the vicker K so the new fire on the move weapon can be keep for other special unit like raid section or commandos.
The change to concentration fire operation is great, it nolonger feel like a massive waste of munition anymore. But if possible, i think make the railway shot come later will be more realistic. As the symbol of the ability have a mortar shell in it, and the announcement voice say "all avaiable force will strike", i think it can be made that the barrage start with some quick mortar shot, following up by some 25 pounder shell and ending by the pin point railway shot. |
i dont know if that is a bug or not, but the new "grenade barrage" on echelon with the rifle grenade upgrade only fire one grenade, which is lame for st called "barrage". it should be at least 3-4 grenades i think. |
i dont see the need of raid section in mobile assault since there is alrady commandos. The lackluster advance cover combat can be replace by assault or smoke raid or event raid operation and will be far more effective. And if another infantry unit have to come in this commander, i believe the assault section will be more suitable On the other hand, why dont you bring back recon section to Royal arty to replace the problematic flare that everyone agree that need to go?
i think the ideal of removing out of cover debuff and cap bounus is good, but not worth to be a stand alone unit with all the hard work. It can be merge with pyrotechnic supplies to form another play style avaiable stock. As pyro can be change that remove the debuff in exchange for taking up 1 slot item.
And i once head from sander that infiltration commandos will begetting pistol to spawns as 5 man and upgradeable to sten gun, will this happening ? |
Soviets is getting mg bunker but ukf still dont have one ?
And where does the ability of 17pounder Firring barrage come from ? It sound sills just by the look
I can see you dont want to make the 25 pounder emplacement but there is no need for something unrealistic like an 17 pounder barrage. |
"Concentrated Fire Operation", "Railway Artillery Support" serve the same role as TOT. Slow firing precise shot vs structures. It is actually very logically that the abilities should be inline in cost and CP.
Since when that 4 shot of railway 12 second apart from each other with a scatter twice the size of an OKW base building has become "precise shot" ? And since when that those abilities are the same as TOT on being "Slow firing" ? Cause the last time i play USF, "Time on Target" is something that drop all the shells AT THE SAME TIME.
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Infantry company is a strange name for what the commander is about,it should have been something like field artillery company, i believe. Anyway, as far as i see, most pp agree that the commander should focus on arty and remove TOT is again that mind set despite whatever you, Vipper, say. You cant expect pp to not bring in personal stuff when you keep suggesting change that again the majority thought while keep acting like you are the only guy who understand game design.
On the removing of tot from infantry coy, im strongly again that. The priest alone will never counter OKW forward base or LEFH, especially the LEFH. For a base building, you can have 2 Priest fire at the same time and still have a chance that the base survive and be fully repair before the cd. Yeah, it can be fire one after each other to prevent repair but there are still chance that the base survive. Having 3 priest is not a good ideal event in team game. Further more, Due to the limited range, on certain long map, priest cant reach what it need, this present most clearly when the target is the Lefh, which often build right outside of enemy base. To make things worse, a barrage from a priest will often just decrew the LEFH and if there are counter battery active, the priest can event be destroy right in the middle of its barrage. That make you end up picking an arty commander but still cant reliably counter enemy static play. In sort, TOT in the form of a LEFH counter is the major part that keep infantry coy viable in the calliop meta. On the other hand, ost have commander with LEFH and stuka dive bomb but i havent see any comment on that.
What i want with this commander, is that the "infantry" part, namely field defense and m1919 are replaced by some recon perk like RM flare to make it into a complete arty oriented. But, to be practical, i think they will just increase TOT to 200mu and be done, as the commander is mostly acceptable now. |