General:
The commander has a number of problems and the recent changes created some new one.
It promotes defensive play with emplacement and on the other hand it has abilities that counter the counter of emplacement which is indirect fire. It comes with counter barrage that can counter Leig/mortars and one Precision barrage that counters Lehf.
In addition it upgrading the emplacements forces make the player use less vehicles and make him depend even more on emplacements.
Imo one should rethink how this commander is to be used.
Indeed this very commander should be on the top of the rework list.
Suggestions:
Defensive Operations
Now that RO are available from T0 imo the ability should benefit RO also.
For instance RO build emplacements 10-20% faster. One could also allow IS and RO to build the same emplacement something not currently available.
the reason tommy and sapper cant built the same emplacement is that the one they built are difference entity with difference requirements, i dont know it can be fix or not. On top of that, i since the team want to keep the work minimal, i dont think they will event touch this ability since it is acceptable.
Still, if that was me, i will make it a clone of rifleman field defense. Tommy now have access to mg bunker and can lay mine, while sapper can build tank trap (UKF lack tank trap completely)
Advanced Assembly
Imo this ability is badly designed. The repair radius to be used for structures is small so one build sim-cities.
New design:
Advance assembly now only repairs vehicles and price now matches Soviet repair stations(?) or have a small fuel cost (125 manpower /45 munition). So they cost less but hared to spam and only repair vehicles.
As far as agree with that advance assembly should be a vehicle repair station, if it become one, it nolonger fit the theme of the commander. I will take "stand fast" to replace advance assembly and replace "vehicle crew repair" in royal engineer with the new advance assembly if possible.
Improved Fortification
Another badly designed ability that force player to invest more in static play.
New design:
Upgrade now provides garrison bonuses and reduces pop by 2(?). Fuel cost removed.
In addition emplacements get defensive bonuses for with each tech unlock.
Solid suggestion, but since the garrion bonuses have little impact (17ib dont event have it), i would rather make it a passive that unlock garrison bonuses for all emplacement built and reduce their pop by 1 (?). Allowing to repair from inside can also be merged in to this ability as it is related to garrison and units in garrison can also take less damage.
Note: i dont mean to have all above in one ability, but rather pick a couple of perks to go along with each others. Like:
- Passive garrison bonuses and reduce pop.
- Repair and take less dmg from inside the emplacement.
Counter Battery
The ability has no place in this commander and should be move to another commander.
A new ability could be that troops that garrison emplacement now repair them.
as long as Cb is stick with base howi, it will never be balanced, either op as in the past or useless as now. All CB abilities should simple be removed from the game. I will take some passive bonuses mentioned above to fill in this slot.
Precision Barrage
Again this ability has no place in this commander. Could be replaced with "Artillery Cover" from tactical support commander.
Again, arty cover dont realy fit the theme and PB is the only selling point that this commander had left. I rather keep it, or, if it have to go, i will take "hold the line" in it place.