subbed to your YT channel, keep em coming I love it! |
coh3 will never happen coz relic will shut down after the failure of age of empires |
It is possible to change the size of the units in the minimap. All you need to do is go to the sbps file of the unit and then to squad_ui_ext and there you can change the value of minimap_texture_scale to your needs.
These changes will be only applied when you use your mod where these changes were made. So you can't use these changes in vanilla games. I'm not really sure how coh1 handles this issue but I would say it would be really similar to coh2.
nice info, thanks! |
a quick question for modders, is it possible to create a mod or a skinpack or anything that makes the units in the minimap much bigger? would that be compatible to play ranked online? would that work for coh1?
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I speak about DOTA2 since I haven't played LoL. Dota is super popular for several reasons but main ones are:
- It is free to play and you can get skilled without paying for anything. All paid content is cosmetic.
- It is server based. No peer to peer means cheating isn't even possible in dota. There are lots of servers around the world making the gameplay experience very smooth and low latency.
- Lots of patches and new content, game modes, etc.
- It is fun to play at low level and matchmaking works fine coz the player base is huge (due free to play)
- It is super-competitive at high level. They have tournaments with millions of dollars involved and ofc a big company like Valve backing it up.
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is it this replay what i have seen in the stream???
then epic One
hahaha yeah that´s it |
Cyrus vs Korrumpierung
1h game, down to 2 vp´s, epic KT, axis support strat...cool stuff! |
Its all about brad ?
No. She´s also concerned about this nonsense vs some famous caster I bet. |
lol comparing a live event with a youtube cast... derp |
thanks 12ocky and everyone involved in the development of the elitemod!
just a couple of questions, are the original bug fixes from Tommy and Kolaris (v2.4) included here? I´ve checked the original changelog and I´m missing a few, for example:
- Hellcat coaxial MG accuracy modifier against snipers fixed from 65 to 0.65
- Snipers no longer fire twice rapidly when reloading their weapon
- Inspired Assault now properly applies bonuses and penalties to MG42s and Mortars
- Inspired Assault no longer applies bonuses or penalties to Paks, Nebels, Medics, or Repair Bunker Pioneers
- Strafe no longer multiplies exponentially next to a base HQ
Also, I see automatch works, but is it possible to have a fully functional ladder? Just curious about it.
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