What happened to Relic? Veteran developers moved out or leave and noobs got in.
lol, pro vs noob it is? I like that.
Posts: 896
What happened to Relic? Veteran developers moved out or leave and noobs got in.
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Posts: 440
Main issues with CoH2 over CoH1:
- Increased lethality to a point where it simply makes no sense for a game like CoH
- Some units simply shouldn't be in the game.
- Predictable, repetitive and boring 'do X or lose' strategies, because of the two points above
- Pathing
- Still no ladders (StarCraft2 baseline)
- Ultimately the flow through the game isn't nice and smooth but more like repeatedly tripping over something.
Posts: 380
P2w huh? I don't think so, all commanders that were imba are nerfed now and they are good. New commanders for new armies are interesting and good too, with interesting abilities. All free commanders are god damn good. Imho, there is no p2w. Optimization? Yeah, but they are working on it, the main problem is that with new armis, bugs came in game, and they not fixing it.
You missed a few:
-Pay2Win DLC structure
-Poorly optimized and unreasonably demanding on hardware
-Above all, the unforgivable command delay with absolutely breaks an RTS like CoH where micro can win or lose games at the drop of a hat.
Posts: 125
-Pay2Win DLC structure
-Poorly optimized and unreasonably demanding on hardware
-Above all, the unforgivable command delay with absolutely breaks an RTS like CoH where micro can win or lose games at the drop of a hat.
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Too many people forget the dark sides of coh1: most matches depended on snipers and lucky countersniping, camping, artillery, lame stuff like the creeping barrage, bikes pushing you away from capping points, 15 rep bunker etc. Relic did a fine job reshaping sniper mechanics, ressource system and artillery mechanics: snipers cant be camo-ed in mid of road, are slower and more expensive, new ressource system brings a more frontline-based gameplay and alows more comebacks while neglecting mircroing-orgies, arty isnt that strong anymore much more vulnerable but mobile and can fire faster which gives it a support role and not a game-depending role.
Way too many people are prejudiced. i was sceptical too in the beginning because of the danger of simplifying, but relic took out the right things and added new, awesome stuff. they learned from the brit desaster and take a lot of effort to make this game more and more enjoyable.
Really, i played coh1 till the very end and had some real awesome matches from time to time.
However this is basically what i remember:
1v1:
-m8 hitting mine but survives
-m8 running away with 5%
-pak misfiring on m8
-m10 being built AS COUNTER FOR KNIGHTS CROSS (I MEAN IT S AN ANTI TANK) which was annoying and abusive
-bike pushing
-useless and never built vehicles: vamp, flamer ht, bulldozer, quad
2v2:
-brits breaking 80% of games
-creeping barrage
-early long range mortar pit
-arty fest
-rep bunker spam. ever played vs sturmtigerost? - that guy had 1 unit (tiger) and 15 rep bunkers. we shot down his tiger to 5%, it survived and was repaired in 3-4sec
-game was always the same: wehr plays def+terror, one goes nebelwerfer and spams them, one goes vetgrens. the nebel guy also had 2+ vet snipers. US waits for howitzer and calli. cps for that are generated by sniperspamming and throwing warmachine waves at the wehrmacht
-people building 3+ snipers and nothing else
-the countersnipe - roulette: work out a tactical countersnipe, but your sniper misses (!!!)
-gameplay actually consisted of getting the enemy's snipers. who has more snipers, wins
imo coh 2 has much more variety through its maps, commanders, factions, units
Posts: 440
Most of the best Soviet and OKW doctrines are the stock ones you get for free (Also, you can find "paid-for" commanders through the drop system). The only paid-for docs which are truly better than the stocks are the Tiger Ace doctrine and the Elite Rifle company (Both doctrines being fairly overpowered. Both will probably be patched eventually).
Compared to other games which were released at around the same time, it's not actually that bad. Some examples with far worse optimisation include Metro 2033 (Which was released, like, 5 years before COH 2 and I can barely run that game on medium whilst I can run COH 2 on high without antiliasing before lag sets in) and Skyrim (Which was released 2 years prior to Skyrim although I can only run it at the lowest settings before lag sets in).
I haven't had noticeable input lag in any COH 2 on my main PC (30 mb/s internet connection) since the battle servers were implemented.
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Oddly enough its funny to see that things people are claiming were abused in vCoh - such as Repair Bunkers etc were all made available in COH2 for additional coin$$.
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Optimization
Anybody who's arguing that this game is "reasonably" optimized - just wow. The game doesn't even support Dual GPU's - a base standard for any game in the last 5+ years. For those with a medium spec PC, this game is a nightmare.
P2W/DLC
The ghost of COHO is still very present - about the only thing Relic DID learn from their last game that was brought into COH2 - they built this game to be a cash cow. The game took a massive hit from negative sentiment and has never recovered.
The problem is they cut too much out so they could sell it back to you as DLC that it left many vCoh players going "Wha? I just spent $60/$99 on this and if I want to have repair bunkers - thats another $2.99 for the Soviet Industry?".
Oddly enough its funny to see that things people are claiming were abused in vCoh - such as Repair Bunkers etc were all made available in COH2 for additional coin$$.
Overall - COH2 is what it is - It'll never be vCOH as the staff that made it have long gone. The core design of the factions (with the exception of Ost/Wher) are poorly thought out and lead to very boring game play overall.
Posts: 322
O-M-G. You said everything that I was going to.......
GG Relic. CS:GO is my new house for Competitive game now. For COH2 ? Casual only.
Idk about you guys but for me: tell infantry to throw grenade but they don't, bad performance + bad balance + warspoils made me lose confidence in this game. CS:GO turns out to be far better for a competitive game lol ( yes I know, it's FPS but they all competitive game ).
I think Cataclaw got the same ideal as me. And anyone see Jesulin stream lately ?
Just saying.
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Posts: 508 | Subs: 1
However this is basically what i remember:
1v1:
-m8 hitting mine but survives
-m8 running away with 5%
-pak misfiring on m8
-m10 being built AS COUNTER FOR KNIGHTS CROSS (I MEAN IT S AN ANTI TANK) which was annoying and abusive
-bike pushing
-useless and never built vehicles: vamp, flamer ht, bulldozer, quad
-sniperspam
...
The real killer of a competitive play for COH2 was the "nanny" like stance Relic took.
All the great competitive things from vCOH were gone.
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Well the game must have given you a lot of frustration. I hope, for you sake, your atg's never miss a vehicle, or a tank never runs over infantry in coh 2
Most of the points you mentioned though, if Relic wanted to invest less than 1% of their resources (for coh2) in balancing vCoh; they would be fixed. And the quality of gameplay would be a lot better than CoH2.
You claim everything is better. Than why are there so much complaints about the game?
Everything is perfectly balanced in this game right? At least vCoh came close especially for the small amount of patches it only got.
Btw what makes you believe taking the importance of basebuildings away was a good idea?
The worst thing in the game when I opened the Alpha is still the worst thing today:
That goddamned UI
In Vcoh it was simple: U had the information in the left corner, and your action buttons in the right corner.
In Coh2 player information is scattered. It's exhausting and takes focus of the actual playing field. This is detrimental for gameplay.
I wonder how their observer mode ESL tournaments are going to turn out. Probably a big fail. Just going derived numbers events like SNF had in the past with vCoh (more) and COH2 (less):
http://www.youtube.com/watch?v=65VCx4liKoQ&t=38m38s
Apologies if COH2 has had over +2000 viewers.
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