Visibility- Near zero. Grnades and mines(even your own) are hard to spot as it is, blizzards just downright make them invisible.
Visibility problem is there without blizzards, if they fix it should be fine imo. Honestly I had no issues watching my units during blizzards, but in general. Unit icons transparency need to go imo, same a blue-sky color scheme, just make it solid blue like vcoh. Blizzards just looks awesome.
Random Duration- Im not sure if anyone has experienced this, but some Blizzards last a LONG time, others much less. This is not necessarily bad (see below), but it can hurt a competitive game enormously, because it reduces the margin of skill, and leaves it to luck.
Unpredictable: I've had Blizzards hitting in a very short span of time, or sometimes taking way longer. I haven't detected a pattern yet, and it is very very ugly, because even if you try to pull a perfect flank, a Blizzard can simply come and ruin both of your days.
This is one of the features I love, it's unpredictable with random duration for both sides. It's just great and I hope they keep it this way, predictable blizzars might be ultra-boring imo.
Warning-60 seconds. Most of the opinions by more experienced players have agreed its too short. I personally don't mind the 60 seconds, but wouldn't mind them being longer, either.
Agree on this, 90 seconds won't hurt to test.
Movement Rate- Movement rate is diminished to such an extent, that reaction speed becomes useless. Mortars become geoncide machines, and vehicles can chase down infantry to the ends of the map with ease. Unless you retreat, or have a VERY good defensive position set up, you are doomed.
I agree units should move at normal speed during blizzards, it's just too much handicap with cold and deep snow atm to execute an attack.
VP Drain
We also have the competitive aspect of Blizzards: VP's drain so fast as it stands right now, that if a Blizzard hits, and you are trying to regain a lost VP, all odds are against you. Not because the enemy is defending it, but because your troops might simply not make it on time. Having a halftrack simply isn't enough. You are then forced to frustratingly watch how you lose the game, as you struggle to regain a point.
Same as last point, normal speed and tuned cold should fix it imo.
Finally, Blizzards are supposed to work as battlefield resets: footprints get erased, melted snow becomes deep snow again, water becomes ice, etc.(hell if artificial craters could be covered in snow again, that would be awesome). So then, a player knows every 7 to 10 minutes, he has to adapt his strategy, or reset it: broken ice has become a viable pathway again, shallow snow has become deep and cumbersome. You have to keep your eyes out in the battlefield for these changes/resets, either to use them to your advantage, or prevent them being used against you. This encourages the mobile warfare/scouting of vCoH, while promoting smart map design.
Totally agree.