why don't shocktroops die to 2 LMG grens shooting them
instead they just waltz up and force retreat on grens
c'mon really
that's 480 MP + 120 munitions vs 440 MP unit sum ol' bullshit right there
Hard counters are meant to work that way, aren't they? |
I just switched on the game- the currently free commanders should be together with the standard ones you already have, no? They aren't appearing for me. |
I like ostheer.I want play 1vs1, but there is a problem.Relic team you remove 4th tear because its unusable in 1vs1.Most players says that play for soviets pigs in 1vs1 is easier than germans. Why???? This is your "BALANCE" ? I dont think so.
With so many people going shocks +atg spam into heavy call ins, panther + werfer or brumm + pak43 has become increasingly useful. T4 is certainly not useless. |
|
Uhhh. Shocks have the same hp as all other infantry except snipers... it is their armor that makes them so resilient to small arms fire but they die to flames, mines, grenades, snipers and explosions just the same.
For all intents and purposes armor is just as good as hp (aside from increased randomness) when it comes down to combat with bullet-based weapons- and given that most casualties and combat in the early game comes down to rifle against rifle, high armor slows down combat as much as a high health unit would.
I think the problem lies in the disparity of DPS between the highest and the lowest when it comes to damage output- one panzergrenadier STG has more DPS at close range as five mosins from a conscript squad while the panzergrens have the same effective squad HP against bullets as the conscripts. |
Had the same problem. First of all you should check the options file and try the following:
minimap_size =
{
360,
360,
}
Thanks, that worked. The minimap should be working now, as should the tactical map. What I did was- delete the map entirely and empty the Scenarios/MP/Map_name folder (making backups prior to that), save the map again, paste in the edited TGAs into the Scenarios/MP/Map_name folder, change the options files, replace the mm.tga in the Scenarios/MP folder with the edited version, then re-export the entire thing again. Credits to Kronomancer for very useful assistance in the troubleshooting process. |
lol, wut about some real tactical map? Kappa
I've got no idea what's causing the problem- the tga files in the Scenarios/MP/2p_Karelian_Summer folder are all the right size (768 by 768 for mm.tga, mm_high.tga, and mm_preview.tga, and 360 by 360 for mm_low.tga). It's been exported, updated to the workshop, etc etc yet it still appears bugged when I load up the map and when others download the map and try it.
Help would be much appreciated. |
4.
The minimap is too small. This is fixed by, somewhat unintuitively, changing the size of yourmap_mm.tga to 360x360.
Thanks for the feedback-
I'm working on 1, 2 should be fixed now, the church having one window is intentional, and I've added some green cover to 5 to alleviate it.
However with 4- the minimap was working perfectly initially until I updated and exported the map for version 2 (bases pushed towards the centre, less green cover walls in the centre, one hilltop building replaced with ruins, credit to Parano1a for critique). The 2p_Karelian_Summer_mm.tga was 720 by 720 approx. I've changed it to 360 by 360, together with 2p_Karelian_Summer_mm_high.tga and re-exported it, but it hasn't fixed the small minimap problem. |
http://steamcommunity.com/sharedfiles/filedetails/?id=215237415&searchtext=
Inspired by the layout of Wrecked Train and the open-ness of the centre of Langres. Any comments would be appreciated as to balance, layout, aesthetics, et cetera, as would playtesters- go ahead and add me if you'd like a couple games, on this map or your own custom maps, or on the stock maps.
There was also an older thread with the map concept but I didn't think it would be right to necro it after more than a month, hence this thread. If any moderators could delete the other I would be very grateful.
Credit to Kronomancer for pointing out that the original church I used had no window on the front side, as well as other people who pointed out flaws in the original map design. |
2 - 4 Feodosia(4).sga
This has spaces and parenthesis.
Should be...
4p_Feodosia.sga
or
4p_Feodosia_Winter.sga (if u made a winter version)
I had problems using spaces, as the map would not show up ingame despite successful exporting. Switching to underscores did the trick, so thanks for the heads-up. |