Thank you for your reply and the link. I honestly didn't know, there are different start-ressources...
Concerning the damage of the 222: Although it might not do as much damage as the Luchs with its 20mm, it still feels pretty hard on my penals. And although I must agree on the damage it takes from small arms fire, it takes some time before it would be destroyed by that. So the only valid options there are mines, lucky sticky satchels (if you're against a decent player, that almost never happends) and... the Zis. Which brings me back to that feeling, beeing forced into T2.
You are by NO means forced to play T2. If you're trying to reach the T70 light tank, there are two routes:
T1 - T3
T2 - T3 - playing with cons or maxims, with access to ZIS AT-Gun and conscript AT nades so 222 is no problem
As for playing T1 opening, there are too MANY options to deal with the 222:
- DSHK machine gun (has AP rounds)
- Penal squad PTRS rifle
- Guards with PTRS rifle
- Tech to T2 to get ZIS
- Get 1-2 cons and get AT nades
- Go a doctrine with Partisan Tank Hunters
- Lay lots of mines to deter aggressive 222 play
- Make good use of houses and heavy cover to stall the 222 (especially with your PTRS squads)
T70 is better than 222 so of course it comes later. But thinking you are "forced" to go T2, or that you HAVE to play T1 is where you're wrong. Soviets have so many options and I think you should explore them.