both games you mentioned have a larger player- and viewerbase, still, why would you go for 1v1 rather than games including more players?
When I want to play competitively with a team I will play an FPS or MOBA or an MMO, but not an RTS game. I sure play 2v2 and 3v3 modes with my GF in CoH2 but not competitively, just for fun. And if you look at the way the commanders are made, heck even the soviet faction. Commanders complete each other creating depth, same as the Soviet gameplay.... You can`t argue with that, I am sure you have noticed.
The way Relic goes it just feels that they are aiming for that casual play (for fun).
You see more variation in a 2v2 + mode that in 1v1.... (Right now the flavor of the month is spamm cons/grens) So I can`t understand how you see this game being balanced around 1v1.
Even TA commander makes sense now. You wont be able to hold out for 10 mins in 1v1, you will simply run out of VP. But in 2v2+ modes you can rely on your team mates to hold out for you while you sit and wait for the resources to kick back in again.
I am really disappointed by Relic at this moment. I quit the game for like 2 months and came back a month ago and the game looks worse than it was before.