He didn't, but people will, and the fact that every thread mentioning this references P2P is proof that almost everybody blames that system for part of their issues. I just asked that people do research before commenting.
vCoH was more responsive than CoH2 is because vCoH's animations were a lot sharper and happened instantly, instead of waiting for a transition animation to complete. The recent CoH2 patch was meant to improve this problem, but I haven't played it, so I can't comment. Anybody who thinks latency was better in vCoH is kidding themselves, though. Unless you played someone physically close to you, it was rather terrible.
I am aware of that and I agree with you, VCoH wasn`t better in regards to connectivity.
As you said it depends on the animation as well. The latest patch certainly improved the Input Lag issue.
And doing research is not an option for some people because to fully understand P2P they will be required to understand the TCP/IP structure aswell as other stuff.
In my opinion it easier to explain to them in a "monkey" language than actually asking them to do some research on their own, because after that they will have even more questions than answers