--seeing problems with it
++agree
??there could be a potential problem
- Make T34 a little better vs infantry cuz it really sucks now, depends much on RNG
--We should first thoroughly test the increased fire rate before making further changes.
- Make Panzer 4 a little worse vs infantry cuz it really shreds soviet inf
++This could be something to look at
- Sturmpios should have reduced DPS and increased survivability like received accuracy or armor increase
??substituting damage for survivability will allow Sturmpios to close the gap easier.
- Panzerwerfer and Katiusha should be cheaper
- Make katiusha fire all rockets at once per barrage (like calliope, no breaks)
--Artillery should be effective but not spammable because it makes for stale and uninteresting gameplay.
- Panzerfaust should be unlocked when T1 is build or BP2 is finished
++I guess by t1 you mean the "Leichte Mechanized Kompanie".
- give more DPS to PG's or at least reduce it cost nad reinforce
- give PG's a single shreck upgrade for 60 munis (up to 2 upgrades)
--single shreck will make them a jack of all trades, which makes amassing the unit very viable. I find DPS ok but maybe one can experiment with it.
- remove suppression ability from kubel but increase it's DPS (like for example main gun matches gren LMG DPS and on move it has 50% reduced accuracy)
--Gren lmg damage at t0 without ammo cost seems like an ill-advised idea. The Kubel is also the only early non doc form of suppression.
- increase health for tanktraps to like 1000 or maybe even more, and give demo charges a buff vs tanktraps
??OKW wire/tanktraps are already a problem to deal with. Furthermore only soviets have access to demos (doctrinal for USF).
I like the idea of making them a bit more viable.
-increase health on forward structures like bunkers, trenches so they won't get destroyed by 3 AT shots
--The reason the health was reduced in the first place was because bunker were hard to counter and allowed you to substitute field presence with a bunker. Bunkers also have no pop-cap associated with them which allows them to be spammed (this happened in team games a lot before the change).
- make better 222 main gun vs infantry and increase it's upgun to like it was before - 70 muni
might be something to look at
- remove this line barrage from stukas and let it fire like normal other arty
interesting idea
- change cost of Ost and soviet arty (ML-20 and LeFH) to 400MP/50fuel and let each barrage costs 5 muni
interesting idea
- give volks sandbags to Ost grens, PG's and pios
--Giving the ability to buld sandbags to every Wehr unit seems really ill-advised. As an experiment it might be interesting to give it to pios.