i doubt you can start at 2k resources in normal game, game would just give sync error, prity sure its fake |
slighly out of topic, but why everyone instead of talking with normal words like "squad" or "soldier" started using this "models" and similar shit |
increase gren and conscripts squads then |
57 posts of insanity... |
so awesome, good job! |
Thread: mines26 Jun 2013, 17:51 PM
im trying to figure it out why mines are the way they are, why russians has universal cheap spamable mine thats good vs everything, and germans has 2 types of mines that are good basicly for nothing. german anti infantry mine fields cost 80 munis, that consists of 4 mines that has a sign all over them that its mine field, im not even talking about how much time it actually takes to plant 4 mines but lets be honest at most it can kill 2 conscripts, after that enemy will just avoid this area, on top of it who can ever invest 80 munitions into such mines early game when its needed the most? why do i need to pay 80 munitions even if i need 1 mine in the area from where flank could come... having troubles with clown cars? nope u cant use mines cant afford it, got swarmed by t34's? here build this expensive mine and destroy one of them. so i just wondering what was the idea of making these mines like that, shouldnt it be the other way around, russians gets expensive mines with bigger damage vs expensive strong tanks and germans get cheaper mines with less damage vs cheap weak tanks.
i dont think there was anything wrong at all with the mines that there was in vcoh, why change something that worked perfectly for all 4 factions? |
dont get me wrong but i dont get all the fuss about this opel, its not much different from the normal observation point, u cant put more then 1 in sector and if u think limiting to 2 will solve everything you completelly wrong, people will just build more op's or in team games u hardly gonna put more then 4 trucks anyway..
i believe it gives u +1fuel and +2munis without difference is the sector with OP or not, on fuel point it gives +2 fuel every 20 seconds or so, if ull decrease resource income it wont be worth getting one, so it will be useless or OP, no other way around it
im not a fan of these extra resources from same sector reminds me of brit bs, but i doubt opel will be gone from the game we like it or not, and its up to relic really they want people to build it or be to underused unit like wehr officer was in vcoh |
vp placement in pripyat winter is just terrible |
my first thought after seeing this news post was "are you fucking serious"... sorry but modern day military parade in moscow... putin... is the last thing i was expecting to see in this website. and its not becouse i dont like that my country after soviets was left robbed, corupted, drown in alcohol and violence. its not even becouse they were squishing peacefull people with tanks when we tried to fight for our indipendence... im mainly upset is because mostly i play axis and on april 20'th you didnt posted news about how nazzi skinheads in berlin celebrate hitlers birthday, wich is as much related to this game as putin words and parade in moscow |
They're not used for damage against infantry, they're used for suppression. Tanks will be out lategame and those do plenty of damage against infantry.
so if i understand it correct its totally fine that vet gren while beeing supressed without cover and maxim shooting at him for the whole duration of the fight is able to kill it just by crawling into it? couse as far as ive noticed maxim NEVER completelly pinned a gren squad even it would shoot for few minutes. and your saying that tanks gonna do enough damage against infantry would mean that after mid game i should just suicide this unit couse it holds absolutelly no value to late game, on top of it i will free my suply and i cant build tanks that actually do something, why not just add "delete unit" button couse acording to your logic theres stronger units late game and its totally fine that its useless after grens get vet |