Its much cheaper and arrives much earlier while having more range.
Fanboy less please.
It’s also significantly worse by a huge margin and in a tier structure that everyone skips to get Luch/Puma. It’s not fanboying, it’s the reality of things. |
1) That's not going to happen
2) Crews are intended to switch vehicles, not being bound to one, otherwise all USF vehicles would just have self repair ability
3) If your opponent is "cheezing" this way, you have allowed for it by not harassing fuel and not putting attrition, its impossible to achieve in equal fight
4) Crews are MEANT to be saved, that's another point of existence of the whole mechanic
Cool, give vehicle crews to all factions then, as it is in the all units mod. There’s no reason usf should get the royal treatment and retain this absolutely broken mechanic. |
8 pop pgrens, now they will replace mainlines like penal... Just better
Shrek spam here we come
Meanwhile USF players blob 6man paratroopers and 5 man rear echelons with bazookas and everything is perfectly balanced. |
Leig needs to be buffed to near pak howitzer levels of performance. Currently it is extremely weak and when compared to the pack howitzer it is almost criminally underperforming.
And before anyone says it should be compared to the american mortar, then why is the 81mm mortar team for okw in the game files but not in the game? Leig is in its own tech structure and should be made attractive enough to be worth building. |
Vehicles coming in for the USF should have crews tied to their specific vehicles with the same population cost.
For instance M3 Sherman should come in with M3 vehicle crew, which when evacuating the vehicle for repairs or whatever should retain the population cost of the tank. This will prevent the well known cheese of getting out of vehicles to get past the 100 cap, or keeping a lower population cap and having a higher manpower income in the meanwhile. This would also help prevent saving the crew from a destroyed vehicle, arming it with bars, and using it to cap and as a combat unit, which is extremely unfair and has no place in the game. |
That’s incorrect. Ptrs have equal range as the Luchs. And even with ptrs, penials still have a crapload of dps.
Fair. In that case you can still kite them with the luchs.
As for ptrs penals, they lose a lot of anti infantry and the worst part is that they keep the ptrs rifles as they drop models, so at 2 models left they have no anti infantry power left. |
Luchs should always have infantry around it. If it’s alone, it’s vulnerable. Try to keep at least 2 volks in front of it.
Ptrs penals have shorter range than the luchs and are lucklester in anti-infantry. Try to gun them down with volks after you focus fire on the shocks.
As okw, it’s generally a good idea to keep your forces concentrated. |
I think the best venue for CoH2 would be a Battle of France -> North Africa -> Italy direction.
I like the Greece idea as I am actually greek, but in terms of gameplay what’s there to depict? Italian armour was primitive and the first greek armoured division was made up of stolen Italian vehicles. They could show a bit of the German breakthrough into Yugoslavia and through the Rhodope mountains, but certainly not fill the scope of the game with that.
I think North Africa is the best direction and would thematically be distinct from previous games, potentially with more of a focus on fortifications and logistics.
Italy also has a lot more potential for conventional company of heroes current style of warfare and scenery, so it looks gery likely to be the direction taken. |
Unreal war on Feymonville that came down to the wire with an insane game ending play. Great micro from both sides. Worth a watch. |
I would just add a 100mp and 10 fuel cost to the bolster upgrade and leave it at that. |