A few thoughts on Mobile Defense from my personal experience with it.
I was stuck at lv13 with Ostheer for a long time and looked for a new doctrine to build around. I gave Mobile defense an try (this was all before the May patch when Ostheer was on life support) and saw mixed results.
Counterattack tactics needs to be removed. Ostheer is the most munitions starved faction in the game early on and there’s none to spare for decap speed.
Panzer tactician is amazing as always.
The Puma is stuck in a bad spot. Battlephase two comes too late and there’s no point getting the Puma, since with a bit more fuel you can get a T3 tanks. Either deploy it earlier or give T2 a sidetech to unlock the Puma, like the Soviets get for T3 7man conscripts where you pay more to get them earlier.
Osttruppen come way too late. I get the flavour where you sustain losses and want units to plug gaps, but a 0CP single Osttruppen squad would vastly improve the doctrine, especially recently with how early you can get Panzergrenadiers.
The command panzer IV is indeed good. I’d keep it as it is.
My suggestions for this doctrine would be:
0CP Osttruppen squad
2CP Panzer tactician
2CP Breakthrough Equipment
5CP Puma (at T2 and requiring either BP2 of unlocks with 150mp/20 fuel sidetech)
9CP Command Panzer IV
Would you not say that Jagdpanzer is too early. It just the same as getting early an SU 85.
It would counter every enemy lights and wont give them much a chance use them at all effectively.
Renders every allied lights as useless.
Does the Puma render them useless? If not why would the Jagdpanzer 38? It’s not a SU85, it has lower damage, pen and range (I think range). It’s
Iike a Puma, except it trades mobility and stun shot for range and camouflage.
Definitely wont be much a combo with any of those mentioned units except Jagdpanzer but it would be mostly likely be unbalanced a unit to add in addition.
Maybe combo 250.
or
Just replace OKW FHT with Osteehr 250 Halftrack doctrinal. It does a better job anyway even in suppressing. Plays more a supportive role and is definitely much more viable.
Jagdpanzer 38 plus FlakHT plus Leig would synergize perfectly.
Flak HT provides mobile suppression and flank support.
Jagdpanzer 38 is fast to reposition and fire on light vehicles, while also having camouflage. It zones out T70s and protects the flak HT.
Leigs punish players who go hard on support weapons to zone out your vehicles.
"The only thing you can do is put a strong vehicle in BGHQ to make the FlakHT&Unit 2 combo viable vs Luchs&Puma."
What other unit can you combo, duh.
Well FlakHT&Unit 2 vs Luchs&Puma obviously means any unit other than Luchs&Puma, which could be any light vehicle or Ostheer light vehicle. Stuka HT, Opel Blitz, 222, 250, 251, Jagdpanzer 38 are all possibilities.
That is not it the the reason why it is even overshadowed. You got it all wrong.
It is due to its performance because it is underwhelming.
Luchs on its own stands far better than FHT for just a price difference in 5 to 10 fuel or any other light vehicle for that matter.
FHT suppression is not that great nor can it even hit consistently.
It is vulnerable, meager and above all cost inefficient.
Putting FHT in mechanized will make it much more useless since everyone would rush Luchs in med and dominate the field.
FHT will still be ignored. HOW DOES THIS EVEN HELP???
The only worth then going for Mech is Puma and Walking Stuka. FHT would be a waste.
Literally the same thing as doing SU T3 Halftrack AA. None uses it since it is not viable due to its later timing though it is better than FHT, it is vulnerable and cost inefficient as hell.
It does not fix anything. In fact you will just make things worse. Worse state of balance and gameplay. No improvements.
This is really a bad idea.
Make FHT so it stands out like the USF AA Halftrack or even as well as the Luchs. That is what it needs in order to be not overshadowed.
It is all due to performance and its strengths. Not timing, not placement. It is performance mainly, plain and simple.
Lol, bad idea imo.
Can you actually read? Where did I suggest putting the flak HT on mechanized? A couple pages back I suggested putting the Jagdpanzer 38 on the BGHQ as the best solution, to make it a choice between BGHQ and MechHQ same as Soviet T1 vs T2.
As for then flak HT there is only one solution for you: git gud
That cant be possible, no axis player would like to see his infantry or support weapon being blown up from range. But it might be okay if it works as a timed ability like usf at take-aim.
You’d obviously have a lower range and lethality than the current barrage.
I think the SU76 needs the HE barrage revamped somehow to gain a true dual role that would make it really viable. I think the best solution would be to go the ISU 152 route and give it a 10 second switch into HE rounds.
You can’t make the maxim 4 men until you fix the deathloop, which won’t happen.
Only fix there is, which the balance team won’t consider so it’s pointless, is to switch the dshka and maxim since the dshka doesn’t suffer from the deathloop as much and then work from there to balance them.
This is a nerfed unit that needs to be made stronger and be more viable. Viability is my point.
You’re completely off on your argument. The unit itself is good and can tilt a game decisively in 1v1s especially vs soviet T1 builds that lack AT guns early. If you’re having trouble vs clown cars just put units around the HT. You should have a snare with BGHQ up. The taketen is also 55 range now so it should help you better.
The main issue is that Mech HQ completely overshadows the BGHQ. Why would I spend fuel on the flak ht when I can get a luchs&puma combo that’s gonna carry me until I can get the Panther/Cmd Panther out? There’s even a Stuka HT if my opponent blobs support weapons to counter my inf. You can’t make the flak HT more giable by buffing it. The only thing you can do is put a strong vehicle in BGHQ to make the FlakHT&Unit 2 combo viable vs Luchs&Puma.