flamer sturms aren't world-beaters but are there to cover the lack of flame nades after mp40s.
???
You don’t need flame nades with Volks, they have the really good fragmentation grenade and can just run up to a garrison and shoot, not to mention smoke. Flamer is prohibited on your starting Spios or you’re gonna suffern from mines, meaning you have to pay 300mp extra to get a 2nd squad to sweep mines, meaning the first spio squad becomes basically your 5th infantry unit which could instead be an elite call in like an Officier or a Fallschirmjäger squad, so definitely not worth it.
Rest of the doctrine I would say is great. Just it doesn't have a tiger at the end so struggles to make meta.
If this was a UKF doctrine you’d be laughing at anyone who selected it.
Also it pales in comparison to Breakhrough and Luftwaffe GF for 1v1.
3v3/4v4 don’t make me laugh, it’s nowhere near the Breakthrough/Spec Ops duo.
MP-40 VG are probably one of the weakest CQB units and that is why people only get 1-2 of them.
They’re really not weak. The problem is if you get mp40s for your 3rd or even 4th Volks squad you’re gonna lose the game to multiple MGs or force concentration in green cover (aka soviets). It’s too much to have an all CQC army.