I am missing the point here, units that killed civilians should not be included in the game?
How about those RAF heavy bombers of Air supremacy operation that historically killed hundred of thousand of civilian in single air-raid in Dresden? Should you complaining about them being included the game also?
War is terrible and in WW II all unit sides killed civilians...
You obviously didn't read the post you were replying to.
How so? What does it matter if they did? All armies in ww2 did commit atrocities, so simply playing a faction in this game is not pleasant then..
There ia a difference between having to include an army of millions that personified battles of WW2 because you'd lose all historical relevance without it, and including badges of a small unit, especially one you could substitute with another that played similar role but wasn't known to comprise of Nazi followers or commit murders of civilian population.
Nice catch. Gives some kind of historical reference to the otherwise bland and randomly generated OKW faction and non-WW2 related Stormtroopers. Though not very pleasant to have in the game badges of a unit that committed atrocities during the war.
This is a 2007 documentary on the famous 1942 raid by the British Commando troops on the St. Nazaire surface and submarine base on France's Atlantic coast with the goal of damaging the docks and thus preventing the brand-new German battleship Tirpitz from having a repair base available on the Atlantic coast.
Narrated by Jeremy Clarkson and featuring numerous interviews with survivors of the raid.
Thought it would be interesting for WW2 enthusiasts like myself here, and for players interested to know more about the Commandos, part of the British doctrinal units in CoH2.
Three cutoff points? Which ones should I cache up?
Does suppression affect the Major's arty call in range?
These were the three cutoffs with no caches as you floated 1k MP. Otherwise, in general it's best to cache up the ones you can defend better, or if there's one critical cutoff (like the one next to the bridge, out of the southern HQ on Semosky). Depends on map.
The suppression from the Schwere? If you had used offmap arty that Schwere wouldn't have been able to fire at your Major at all as you dropped arty on it.
Torniks, you are only ranked in 1v1 axis at rank 1012. (didn't know that it was possible to go so low tho).
you might let the place to people with more knowledge, just saying.
If you want to debate whether I gave wrong advice and pointed out wrong things, feel free to watch the replay and correct me. Otherwise, that reply has no relevance to this.
You basically lost because you (1) didn't counter the Schwerer (which led to having to deal with Obersoldaten and the KT), and (2) you didn't plant a single mine, even though you could've done it even easier than usual as you had Heavy Cavalry Company = Riflemen to plant them.
Here are some highlights in chronological order:
* You played perfectly in early game with your infantry and it all looked fine up to minute 12 when you lost your Stuart. It happened because you let it get fausted and then didn't cover it with infantry against Raketenwerfers, which you know you should expect to be lurking around in/out of camo;
* Minute 18: 1,000+MP float but no fuel caches on three vital cutoff points. You had two caches on other points, but this map is all about cutoffs so if you have MP to cache as many of them as possible, it will make the opponent's cutoff play that much more difficult, + that fuel would've helped you get more armour;
* The moment you found the Schwerer behind the building, you knew you had two tools useful for bringing it down: Major arty (which you used on units like the flak 251, which was a bit bizarre) and off-map smoke, which would've helped you get right on top of it with your Major+Captain+Sherman; You didn't attempt this even once;
* Minute 22: You didn't destroy the abandoned Raketenwerfer and LeIG weapons after clearing them with your Sherman;
* Minute 23: You lost Riflemen to nades even though it was the only engagement happening on the map;
* You were too passive with all of your armoured units -- you had infantry to support them for pushes at various points of the match against flak 251, Command Panther and Schwerer, but instead you sat back and only used infantry in other parts of the map;
* Minute 29: Didn't use attack ground with either the 57mm or Pershing to kill the flak 251 obscured by smoke. You dropped another Major arty on there instead, which will rarely come in time to kill vehicles.
In conclusion, you played very well in the early game but didn't create opportunities with mines and didn't kill the Schwerer, meaning your opponent only had to wait for the KT to seal the attrition game. I actually didn't think the Obersoldaten were that much of an issue for you, but one thing that would've made it easier against them was back-teching to Lieutenant and getting an HMG. Finally, I disagree that CQC nature of this map would've made Jackson irrelevant -- you and your opponent used your tanks in many engagements where CQC wasn't an issue. A Jackson could've enabled you to kill the Command Panther/Schwerer instead of having to wait for 13CP and Pershing.