LOL
lelic again |
Mastering tactical pause
lol
Disgusting. |
Horrible UI. |
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Unpopular opinion: I enjoyed this game more when Relic balanced the game rather than the community balance team.
That being said however, I would have still rathered the community balance team take over than the game being abandoned like Dawn of War 2.
The community balance patches kept the game fresh but I felt they were without vision and full of compromises which made the game worse. Relic patches felt more of a league of legends styled balancing. Units that were previously unused got buffed leading to a new meta. Units overused got nerfed.
A lot of the community changes felt very Axis favoured too. Removing IL-2 from some popular commanders without adding it to any others nerfed Soviets pretty hard. Meanwhile the replacement change on the elefant was OP as all heck and much better than the one it replaced while the Soviet one was useless. This persisted through an entire patch. No hotfixes to nerf it. Prototype changes happening on Axis before hitting Allies was a huge bummer too. Allied armies had to wait another patch before prototype changes applied to their armies. Like Half-Track healing and Sturmtiger buff.
Some of the innocuous changes seemed to favour Axis more rather than Allies. Like MG squad members branching out for vision. Axis has better MGs so this benefits them more. MG retreat no longer deathlooping is not equal either. MG34/42 and Vickers will teleport to random members instead of having a member having to go pick it up. This makes it hard to chase when its retreating especially when one retreating squad member is ahead of the rest, the MG will teleport to them. Maxim and M2HB though? The one carrying the MG will always run in a very predictable line, very easy to focus fire and block. Speaking of Maxim, its expensive garbage because of the community balance team.
Overall, team games was a lot more fun back then than it is now. I wish Relic would revert all the community balance changes and go back to the last Relic patch.
My form of protest: Don't support any 1v1 content. Don't watch it on Youtube, don't talk about it, don't share it, don't sub to those Youtubers. That's what I do to protest. 1v1s balancing ruined team games. This game doesn't need an esports scene, just balance it to keep it fresh instead of boring as it is now.
Sure the game might have more players now than before but that was because they gave the game away for free a couple times.
+10000000 |
I have been playing COH since I have known myself. It's been a good game.
Even COH2 after all these patches still gets more things right than wrong and that's why it's quite popular in the declining RTS market.
So I have played the Alpha COH3. Nevermind the graphical glitches, the overpowered units and the unfinished art, the real problem is that the company thinks that "involving" the community more will make a better game.
And it will not. I have some arguments for this. I might be wrong of course. I'm looking for a discussion, not a pronunciamento.
- The community cannot balance shit, because this is normally a job reserved for real professionals who have in-depth knowledge of what "balance" means in the context of the game to be made. The players should only be there to give opinion on closed environments. Something like what all good RTS companies have done since the dawn of time. AoE and AoEII had 200 ppl closed betas that met more like pals for a nice evening than gamers.
- The community cannot balance shit, because the players want their own faction to win. As they are not designers, they don't realize the scale of balance and also the model which seeks to be adopted. Most players, myself included, act emotionally to some things. I can't even get a grip on the number of times when many people lost to a specific unit, calling it OP and demanding its nerf.
- I guess I'm kinda nostalgic, seeing that COH 1 didn't really have that many updates (leaving aside expansion packs). It was a game. You liked it, you played it as it was. You didn't like it, you didn't play it again. It was simple. I realize it was horribly unbalanced in many departments (too USF friendly in some aspects, particularly PE vs USF).
So, in a nutshell, I just really want COH3 to succeed. RTS is slowly dying, let's not kid ourselves. I hope Relic won't fuck this up. AOE4 seems decent and its numbers are healthy. I can see there still is a demand.
+1
100% AGREED
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@harry, the OP.
You are right. |
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Wehraboos don't like Panzer 3.
Thats the reason. |
Wehraboos going nuts because an allied heavy tank.
Lol
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