nice one Ruskies |
bagos = balls
but not Brazilian balls in football/soccer, more like...the "men's balls" |
lol
nice one. |
http://blogs.companyofheroes.com/2015/03/25/a-word-about-modding-our-rules-and-guidelines/
A Word About Modding: Relic Entertainment’s Guidelines and Rules
Since the inception of Mod Tools 1.0 in Company of Heroes 2, we have seen a lot of great community created content. Our intention with this feature was to give our community the tools they want in order to further expand upon the CoH2 universe, empower them to express their creativity directly within the game, and to encourage the further creation of exciting content for our franchise. In short, we wanted a way to help put our fans in the driver’s seat.
We’ve been blown away by the results so far, and by our passionate modding community! Several people have come to us recently to either report questionable community mods or to seek more detailed direction regarding what they are allowed to create. With these requests in mind, we wanted to give people some guidelines regarding what is and is not acceptable within our modding community.
First we want to remind you of the following, which we encourage you to read carefully:
If you buy, download use or play the Game, or create Mods for use in the Game, you are agreeing to adhere to the rules of Our (i) Mod Tools End User License Agreement, (ii) the End User License Agreement for Company of Heroes, and (iii) Our Privacy Policy (collectively, “CoH Rules”). By creating a mod for use in Company of Heroes 2, you agree to all parts of the CoH Rules. If you do not accept these terms, do not create a mod for use in the game.
While we want to encourage creativity and allow as restriction-free work as possible, we are also required as a business to meet certain targets. This means that we are putting some DLC-related restrictions in place. Namely:
Community created mods cannot grant all pay-for DLC content to users of said mod.
Mods cannot grant an entire list of DLC content within one specific category (e.g. a mod cannot grant all USF commanders, or all OKW commanders).
Mods that grant DLC content must also change the CoH2 game in some way. The sole intent of a mod cannot be to provide users with DLC content for free.
Mods must be free of any bugs, errors, or other operational defects that could materially affect CoH2 or the Company of Heroes community at large.
In addition to concerns surrounding DLC, we have also received concerns surrounding the intent behind certain mods. It goes without saying that game mods should be fun for your fellow community members, and offer something that benefits the Company of Heroes community at large. We want to also offer some detailed guidelines to help players with this:
Mods should not be created with the intent to troll or abuse other community members.
Mods should not be created to give players an unfair advantage over those that are using the mod.
Mods should not be used to encourage cheating in any way.
Mods cannot include imagery that is banned or illegal in various countries (e.g. things such as Nazi imagery are not allowed).
Mods cannot include imagery or material that is offensive to Relic Entertainment or the Company of Heroes Brand (as determined in our sole discretion).
Aside from these rules, we reserve the right to remove mods that we feel violate the positive spirit and intent behind what our modding community sets out to do. We will review reports on a case by case basis, and if it does not obviously fall within the violations above, we will ask ourselves the following:
What does this mod offer to our community?
Does this mod offer a negative experience to those that use it?
Does this mod potentially damage Sega or Relic business interests?
Does this mod go against the spirit of our modding community?
When removing violating content, we reserve the right to outright ban content immediately. In some cases we may try to contact the creator of the mod and work with them to have the mod revised – this will be entirely at our discretion. We recognize that creating a mod requires a level of time and dedication on the part of community members.
We also encourage you to think of the content you will be building as something that will not just belong to you (and Relic), but also to the overall community. If someone approaches you with a suggestion or a request for collaboration, we encourage you to consider sharing your own knowledge and files. We’d love to see our modding community continue to strive towards furthering collective knowledge – something that everyone will benefit from!
If as a modder you have questions regarding something you are working to create – please reach out to us on our official forums. We will be happy to answer any questions you have!
As a player, if you’ve found a mod that you feel violates our rules or goes against the spirit and intent behind the modding program, you can report it to us by emailing RelicEnforcement@sega.com.
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Where is that website that shows what changes have been pushed to the steam CoH2 client?
This?
https://steamdb.info/app/231430/history/ |
Thread: Napalm24 Mar 2015, 18:14 PM
Napalm > all
The last hope from community against EVIL CANADIANS
Napalm and Garrison Pak boy
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What this means is that you won't be capturing territory sectors for resources, but instead capturing them as part of your victory objectives. Your Manpower resource will be the only resource needed to purchase units, but there will be a cap on how much you can earn, and it will steadily trickle in until the cap is hit. Also all your units will have their own hard limits, meaning that you cannot endlessly replace your losses of a specific unit even if you have the Manpower to do so.
a suggestion from a old BF1942 mod (Forgotten Hope):
Push mode
A lot of maps can get spoiled by a Rambo in a jeep capping a back flag while everyone else was fighting at the frontline, Push-Mode will prevent this on certain maps. Push-Mode is a feature which was already in Forgotten Hope 0.67a and will continue to focus the action in FH 0.7.
There is an easy way to spot maps with the Push-Mode--your minimap will look different. It has the flags numbered. Your team either needs to attack these flags in numerical order or defend the flags in that order. In some cases, flags cannot be recaptured, once they have been lost to the enemy.
source: http://forgottenhope.warumdarum.de/main.php?module=tutorials&tutorial=1
1v1/2v2 with a large map, with a Push mode can create a new feel for Company of Heroes series |
Also NO WFA SKINS available for purchase on Steam in the near future.
Source
they can add these SKINS in Steam store anytime they want:
https://steamdb.info/app/231430/dlc/
they dont added because its a business decision. |
UP on this.
Someone (alpha illuminatis pls?) needs to talk with Relic about that. |
Balancing infantry vs tanks is also important, since some Battlegroups will be more infantry-focused and will need to still be viable when facing against massed tank attacks. Fortunately history has already shown that infantry forces can face and defeat tank assaults, so we've been tweaking things towards that. Even Red Army troops armed only with RPG-40 or RPG-43 anti-tank grenades will be a credible threat to a Tiger if it blunders through an ambush without any escort.
Choosing a Battlegroup is the first thing you have to do, and this choice determines what units you will have available to pick from. Everything not available to the Battlegroup is locked and hidden away in the menus, to keep the clutter to a minimum. Additionally you might have choices to make in regards to certain units, such as what model of Panzer is in that Panzer platoon you want to deploy, or what sort of artillery piece is in the battery you want support from. Choices like these will lock out the other possibilities, so choosing the PzKpfW "Panther" Ausf.G means you won't be able to field the much cheaper PzKpfW IV Ausf.J later. The information on how locks out what, and the unit limits, will be shown and updated in the button itself so that there's no unpleasant surprises.
+1 on that.
HYPE TRAIN is coming |