The increasing probability of making mistakes leads to an increasing need for players to incorporate strategies as an "instinct", because there is less time to react. This implies more practice, leading to an increasing level of competitive play.
The same holds for a reversal. If the game speed decreases, more time is given to make (correct) decisions. This leads to a lower threshold. Fore instance: dodging artillery and nades becomes easier. Thus, skill levels are getting in closer approximation to eachother. For instance: if you would play a top 10 player at 0,25x speed, your advantage would be greater than theirs, as they are more comfortable playing at higher speeds.
This is a general concept, which applies to almost every decision making situation. If you still think a higher level of competitive play cant be considered a (good) reason, that is your right, I suppose.
If it slows enough, then yes it becomes stupidly easy. But I would argue that when strategies become instinct it becomes not a game of outsmarting your opponent, but a game of reflex and practice.
Not that those kind of games are bad or not fun, but I prefer the CoH style of gameplay much more.
EDIT: After posting that, I realized it really just comes down to opinion of which is better. But CoH does not need to have a faster pace, as there are many like SC2 and few like CoH.
To each his own, I guess. |
Whether these decisions are of major or minor importance cannot be deducted from the action itself. For instance: moving an important unit slightly back can save that unit, whereas teching to wm's t2 will be needed regardless, diminishing the decision to "when" rather than "if" and "when".
As stated before, the quality of the average decision will probably decrease, but this leads to an increasing level of competitive play due to increased susceptibility to mistakes leading to a higher skill threshold.
Before, you asked a reason and now you assume an absence of a reason to change the game speed after I already presented a reason on both occasions (this might not be your reason, but A reason). This is why I request(ed) you read the full post before you quote.
But, for the most part, moving a unit slightly back will not save it but teching right/wrong at the right/wrong time will often win/lose a game. Faster pace does mean more mistakes, but that is not due to strategy. That is due to the SC2-esque "Whoever is better at clicking fast wins" gameplay. This is why me and so many others prefer coh to sc2.
I did read the whole post, and I did address the whole post. Your stated reasons would hurt the game. I asked why we would change it, since there was no good reason to in your original argument. |
I will explain the mechanism again.
Game speed increases -> number of actions per unit of time per seperate unit increases (for instance: a unit has a higher probability of encountering an engagement) -> APM increases (as you correctedly stated).
Every mouseclick equals a decision, thus the number of decisions increases with the speed of the game. Now, as stated twice before, a NOTCH does not mean these finer details become obsolete. And ofcourse, as also stated before, more decisions do not necessarily increase the effectiveness of them. To take it even further, the average decision will probably even be of a lower quality, making players more sensitive to mistakes, which increases the level of competition due to a greater filtering amongst players.
This is not something that specifies to RTS games alone. The quality of the best decision maker (skill), as opposed to the average decision maker (threshold), increases with the appliance of greater time pressure. This translates to a high extend to professional traders, statesmen, corporate executives etc. etc.
But a mouse click moving a unit slightly back is not an equal decision to say teching. Faster pacing requires less important decisions made to adapt to the opponent's actions due to less time to think, and more minor ones to do more menial(not the optimum word here, not sure what is) tasks.
And I did address the whole post, which was based on the opinion that it would not hurt it to increase the speed. I said it would, and there is no reason to change it. |
CoH is somewhat slow paced and it wouldn't hurt if the speed increases by a notch. After all, the level of strategic decision making becomes more interesting under greater time pressure. That doesn't necessarily mean the average decision will be better, but the number of decisions increases leading to a closer approximation of an optimal balance between the strategic component and the time component of the game.
It would hurt it
Why do we have to change what is one of the best parts of coh? |
It's looking really good so far, but upon hearing muh archae seleucia wouldn't receive the polish of a playable faction, I had to reinstall Rome 1.
I don't see the hate on Shogun 2. It was the best vanilla game since Rome imo. Empire was really unpolished, but mmmm those naval battles. Conversely I don't understand all the praise Napoleon gets, and Medeival 2 without mods is fairly meh.
While it was still a great game, my problems with shogun 2 was the extreme lack of unit diversity, the pointlessness of most naval battles, and I was not a big fan of the setting or art style.
I loved Medieval 2, Empire was real good but not great, Rome was the best, I felt like Napoleon was a dumbed down Empire. Was not a fan of Napoleon. |
When the alpha hit, we had to redeem our key in Steam. Then the game would be added to the library.
But since this is pre-order only, I would think it would all be through steam.
That is the only real way to verify a pre-order |
Shady's holding stuff, you can't arm wrestle if your hands are full.
I only arm wrestle when my hands are full |
i dislike when companys do this just relase the beta to everyone that was promised a beta and get it over with. all the bs marketing tricks to try adn get you to spend your meony early as opposed to later seem silly to me.
I do not know, but I think it is more for the hardcore fans who preordered when thq was on its deathbed. It shows faith that the company will make great work, and they wanted to appreciate that. |
I do not know why, but seeing those rockets explode makes me think of the countless hours of work that went into them, and thus I cannot appreciate them.
Except maybe for that one really cool one. |
Hey i just now checked that page and it says:
26598 Company of Heroes 2 Beta - March 2013 about 4 hours ago |