On top of that, you don't change job on the fly, he as well as Relic knew he will leave months in advance, so his leave have nothing to do with delaying balance patch.
Relic having no clue how to balance game, because they don't listen input of pro players might on the other hand.
it was a figure of speech
i know he was offered a better job, but i meant running away as in 'leaving the game in a REALLY bad spot'
as we may of read recently, the game is getting some sort of supply system you can read more about that HERE (big thanks mirage357 for providing the information!)
in this thread we will post your opinons of what you (ideally) would want coh2's future to be!
feel free to comment on other people's visions and please list your own!
i've taken some time to write down my IDEAL future COH2. click the spoiler if you want more information! feel free to call me names and say i need to l2p!
tl;dr: the MAJOR CHANGES
Game goes Free to Play. customers who bought the game should get in game currency based off the prices of the game and DLC at the launch of the in-game currency system
Major balance update. a 'test client' should be enabled to test balance changes a week or two before they're deployed on the main client! this is for eveyone who wants to download it! and the balance devs shoud LISTEN TO THE FEEDBACK they get!
Cosmetic System Overhaul
report player feature
Competitive system support
Bulletin system removed (on the basis that it's a p2w feature that goes against everything COH is)
FREE new factions (to keep people interested with new content)
i actually liked the medic bunkers, did anyone else?
no one in coh1 complained about zombie grens or zombie rifles, because it was just part of the game, and that system was different from any other RTS at the time...
reasoning for giving out free infantry units with USF tech?
what problem does USF have that they need to be there?
if the faction's basis is to just spam rifles until you win/need extra AT, shouldn't teching for AT be the hard part of the faction? instead of just getting a free double Bazooka squad when you tech up.
Why is the captain permanently dosed up on speed at vet 3? why does he snipe infantry models and wreck light and medium tanks with ease?
would removing him hinder USF completely?
do you believe he is too powerful?
reasoning for giving out free infantry units with USF tech?
because the base buildings are already made, so you need something to unlock them
if the faction's basis is to just spam rifles until you win/need extra AT, shouldn't teching for AT be the hard part of the faction? instead of just getting a free double Bazooka squad when you tech up.
the bazooka does half the damage of the shreck, and can barely kill anything except for a engine destroyed luchs, after 5-6 vollies... or 3 shot a kubelwagon
Why is the captain permanently dosed up on speed at vet 3? why does he snipe infantry models and wreck light and medium tanks with ease?
Why does EVERY SINGLE UNIT in OKW have 5 levels of vet? why does volks get 50% reduced accuracy when vet 5? why does volks with shrecks only have to hit 3 thinks with their rockets to get vet 5?
would removing him hinder USF completely?
no, not really, he's an ineffective AI and only effect AT against light tanks
it would just mean that soviets have no late game armour because they rely on calling in shocks and rifles, while german factions can just blob up, put up the flak HT and wait until they get the CP's for the tiger 2 or the tiger