i took the coh2stats, because they get the numbers from the gamefiles.
criticals exist. there is a list of all criticals in the attribarchive.sga in the attrib/critical subfolder.
THIS is what i needed. thank you. Finally not just saying "im right". now i can look it up and see, how it affects the game and the buffs and therefore this guide.
near/far seems to be linear between these two ranges, have it from another site, where they said it was conformed by a dev, dont know... |
2v2 AT. im sorry man
but 2v2 or 1v1, the range is extremely high, so its not viable on all maps! |
just because you don't know they are there, doesn't mean they don't exist.
you can say it as often as you want, but i need a PROVE because this guide will he hopefully OFFICIAL ON COH2.ORG and therefore i need to be sure to make no mistakes. its nothing personal man, so ceep calm !
as for the near/far: can you send me the link via pm or this thread, because i actually didnt find one specificly about near/far formula. in one thread i red, that near=0 means, that always far will count, but i need a prove aswell. thnx! |
i had a game 10 minues ago, where a elephant saved my ass. prypjat winter map, my elephant was standing in the middle and looking over all of 3 vps, because its sight range is ridiculous. one elephant killed 3 su85s and 2 t34s.
but tiger is useless |
@combatmuffin
thnx. yeah, it is definetely a improvement, if you use it alot. but keep in mind that the unit is doctrinal, and within these 9 seconds, the difference is only like 1 or 2 rounds i believe.
@UGBEAR
i asked the devs about near and far accuracy, as soon as they answer, i can tell you the difference it makes! |
i had a lot of success with germans recently, but my soviets arent that good. i used to go maxim-->t3 in beta, and neither maxims (this building costs so much and delays you extremely!), nor t34 seems to be that good anymore. i will switch to abusing flamerhalftracks and then su85, this seems to be much stronger, even in the lategame, you can really kill the german armor.
summary: soviets seem to be week, if you dont abuse m3 and su85. |
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if you kite with your t70 well enough, you should be able to kill pgrens. M3s might be okay, if you have enough time, to kick him off the map, before he can build his t2 |
simple sonscript spam should do it, because conscripts are usually MUCH stronger than pios. when they are in cover and pios rush at them, you should win these engagements. a fast t70 pretty much counters german T2, if you kite shrecked pgrens and flank atguns! |
i think and hope, that maphacks wont be the biggest problem anymore, because now, people are not risking their cohkey, but their entire steamaccount, which is a huge difference, given you have more than coh2 on you steamaccount! |