Pio spamm -_-
Posts: 252
I dont have habbit of complaining , and i rly do like the game, but this is killing my wish to further play , I just cant deal with that playstyle
If any1 got an idea how to deal with it pls share it with me , cuz i have tried every god damn thing , and i cant just cant find a way to deal with it and im tired of it srsly :<
If there arent any good tactics to beat this imo either nerf pios a bit since they are 200mp still no problem going against cons or engs both 240
Or make smaller 1v1 maps ,only Kholodny Ferma feels like true 1v1 map, others are just so wast, thats just my opinion.
Cheers
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Posts: 49
Otherwise conscripts will handle pios alone.
Posts: 1021 | Subs: 1
Posts: 419
I don't understand why relic made a lot of the odd tier and cost choices they did. This game feels like gimmicks vs counters and workaround gimmicks, even more so than tales of valor. Im at lvl 70 ish something now and I'm not even really having fun playing. I play only because i spent 100 dollars on it. Whatever magic the original coh had Coh2 threw most of that out of the window. Why anyone ever ever builds t1 as german is beyond me considering how all the soviet player has to do is decide to fight from the start with vehicles instead of inf.
Even if you can stand your ground building t1 and then go t2 as ostheer, your going to be on your backfoot all game. And thats the worst place to be when the su 85 onslaught begins.
Posts: 627
If the German manages to maintain a serious level of aggressiveness and out plays you in terms of micro, map awareness and map control, a 3 or 4 Pio build can be ridiculously effective if it has the right support elements.
But in reality if you're facing Pio spam just spam Conscripts and preemptively build some Anti-Tank. They're not going to have all those repair units around and not take advantage of it.
Conscripts out-DPS Pioneers at all ranges, and have more health than them. They're more expensive but they're the most efficient counter because they scale extremely well into the late game.
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Permanently BannedWat?
Posts: 252
Nullist, i have no problems killing pios i can handle that, but enemy has much more fuel and i have problem killing flamer HF + 222, guards+at nade hardly helps cuz pgrens take out my guards, clowncar also dies before i can kill 222, and also enemy has so much munition he quickly gets shrecks and flamer hf... and gets panzer4 , 5-6 minutes before i can make tier 4 building
Posts: 101
also pios only win against conscripts in a 2v1 situation and you will still make one of the pio squads retreat
Posts: 419
Pio spam map control is unstoppable(not unbeatable) because you cant outnumber them and be at many places at once. But the only advantage that gives germans is quick access to tier 2. Grens are weak and get pushed around, a lot of soviet players are used to roaming freely and have solo units trying to take map control. But if you are fighting tier 2 you have to fight in numbers. My goal is to hunt down single conscripts feeling bold enough to wander alone..
1 conscript vs 1 pg= pg wins. 2 conscripts vs 1 pg= Soviet Win. Even if you only kill 2 of the pgs, that's 90 manpower, which means more delay in pg squad 2 or 3.
Simple and short, dont play vs t2 like you would vs t1 when you know the other player is going early t2
Posts: 252
get cons out, go for t2 and get maxims (suppressed pgrens and pios are useless), next get at gun for bunker killer and HT killer. at this point, your opponent has lost so much ground and/or units/structures that he is way behind in economy. gg
also pios only win against conscripts in a 2v1 situation and you will still make one of the pio squads retreat
Didnt tried that actually... seems viable and logical, will test it out
Much thnx on the info
@VonMecha
1 conscript vs 1 pg= pg wins. 2 conscripts vs 1 pg= Soviet Win. Even if you only kill 2 of the pgs, that's 90 manpower, which means more delay in pg squad 2 or 3.
He rolls in flamer Halftrack before panzergrenadiers, how to beat that? pgrens > guards , flamer > cons+guards (when both flamers are directed at infantry) , note pgrens constantly reinforce
Posts: 419
Posts: 419
Posts: 252
Even better what u can do as german is to let cons come close (2 teams hopefully) , and just as they prepare to throw AT nades u can throw bundle on their place and boom there goes them... btw Stg44 rock on mid-close range, they are pretty effective on move as well
Posts: 419
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