Its not gonna happen because it would require major re-design of the game and re-balancing, don't think Relic/Sega would want to sink that much effort, time and money in taking apart their creation
I see your point, and sadly I think you are correct in this. That said, I still think it is worth discussing to find ways to open up soviet builds.
@Nullist Ok. But then please give more examples than the three available from T0. What upgrades would you think could blurr the lines between t1/t2 and t3/t4?
@Eupolemos. Yes I agree that it has been a design decision, along with t0 units and all that that provide some sort of glue to those builds. And for a very long time soviet had ha huge advantage on callin infantry and also more vehicles. However with the introduction of new commanders we got t0 units for ostheer as well, and to that actually 2 t0 options (doctrinal I know) as opposed to soviet 1. I feel that they somewhat gave the ostheer the capability of not getting locked into their straight teching (a good thing imo), be that only with commanders. Design already seems broken imo. Why not break the same design for soviet as well?