Leaderboard matchmaking system broken?
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Permanently BannedPosts: 813 | Subs: 1
Posts: 83
As a 2v2 player, I have run into something similar. Although it is more anecdotal than based on checking my opponents ladder ranks.
Basically I seem to be very streaky. I will win a few then get hammered with 4+ losses. It happened so much with Soviets that I basically gave up playing them for the last few weeks because losses with them are so much more frustrating than Germans.
I suspect any issues with matchmaking are based on the pool of available players. Barring any major code flaws, not enough players is always the problem with matchmaking.
Posts: 101
@Topic I think it would be interesting if you could actually check a box or something, where you accept long waitingtimes for better ELO matches.
+1, I'd like that too.
It's not going to happen though.
That would be like admitting that the player base ist too small. A death knell for any (competitive) online game if there ever was one.
Personally I am playing purely for fun, I don't give a damn about my ladder rank.
Posts: 1534 | Subs: 1
You are referring to level not rank in this case. Not a biggie but the using the wrong words for things like level and rank can be very confusing.
@Topic I think it would be interesting if you could actually check a box or something, where you accept long waitingtimes for better ELO matches.
+1
Posts: 409
in a team game tonight, i got matched with a player 100,000 ranks lower than me. even so, its better than playing a computer or not playing at all.
No, it's really not.
Those players give less challenge than the AI.
I really hope Relic does something to give more incentive for players to start learning and playing in multiplayer. There are a lot of CoH2 owners, it's just that only like 1% actively play MP (not a precise number but you get what I mean).
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Does it decay for completely inactive players only or does it decay based on the last time you played a particular faction/mode? How fast does it decay?
These are questions that I don't remember being answered very specifically in the stream.
Posts: 1534 | Subs: 1
Out of curiosity, anyone know exactly how the ladder decay works?
Does it decay for completely inactive players only or does it decay based on the last time you played a particular faction/mode? How fast does it decay?
These are questions that I don't remember being answered very specifically in the stream.
I believe if you don't play a faction for a week your EOL will start to decay.
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+1, I'd like that too.
It's not going to happen though.
That would be like admitting that the player base ist too small. A death knell for any (competitive) online game if there ever was one.
Personally I am playing purely for fun, I don't give a damn about my ladder rank.
I'm not 100% convinced, the playerbase is there for anyone to see via steamstats.
Posts: 829
You are referring to level not rank in this case. Not a biggie but the using the wrong words for things like level and rank can be very confusing.
Yeah, true. Not the clearest post I ever made. It made sense in my head
I think it would be interesting if you could actually check a box or something, where you accept long waitingtimes for better ELO matches.
Amen to that
Posts: 813 | Subs: 1
It's not going to happen though.
That would be like admitting that the player base ist too small. A death knell for any (competitive) online game if there ever was one.
A matter of phrasing I think. Also, as stated above, the stats are all there on steam if you know where to look.
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