Panthers doesn't counter tanks, TDs do, but at least Panthers are effective and trustworthy because of their durability and armor. It's like a churchill with good AT and mediocre AI |
I dont think theres any way to just "buff" stationary accuracy. You can make the moving acc multiplier worse, but then that means your nerfing the unit on the move. If you buff the main accuracy values, thats a buff to both stationary AND on-the move, which is what vet bonuses do if I have this correct
I am fine with buffing the main accuracy values with vet, should be at 2 or 3 imo
Is not that hard, you are just making things utterly complex for no reason. Current moving acc of Panthers is .5, then increase stationary vet0 acc by 15% and reduce moving acc 15% of 0.5, which is something like 0.4475 and done |
make the weakest faction in game a lot worse against the comon 60TD Meta.. just to make OST complete obsolete .. sure why not
a the stug myth....
Of course aur this suggests change, Jackson has no excuse to keep being as durable, it can be finally nerfed. But you didn't know that with such sarcasm.
Who am I to blame if people lack of imagination |
Fantastic elaboration I also agree that ukf is unfairly far behind but not as far as OH to OKW.
Nice detail the non meta analysis, since not every player uses the current meta |
Then why are we blaming all other axis threads, maybe even legitimate ones, because of a single biased user.
Imagine if codguy were the example of allied UP threads and you will understand what I mean |
3 people already voted to not change Panthers, yet only one spoke.
#justalliedthings |
IMO blitzkrieg brings up a few issues when considering tank battles in the current state I'd the game, simply because paired with P tactician provides a very reliable way to escape or when used aggressively it's really hard to stop a diving tank as durable as the ones in OST. I want to address this issue and share it to see if others see it aswell.
Historically blitzkrieg was nothing like the game implementation, but that's a personal taste for the topic. In late ww2 when the game is themed a blitz ability is just awkward.
I suggest hull down as a double possible fix, to the cheesiness of axis mediums, to a better -medium tank balance, only after the heavy tank meta gets fixed. Axis tanks are already durable, being stationary and tougher won't break the current balance, it will though suggest a more passive gameplay, but this is already punished by allied superior range TDs.
Blitz can become doctrinal and mutually exclusive with panzer tactician if needed. Hull down becomes stock and will help stugs to fight off TDs in late game.
What do you think? It's a big change but it might be worth it. |
Panthers accuracy is already in line with TDs accuracy.
At vet0 only... |
I would consider the opportunity cost of building a mortar pit too. If the frontline moves back it will eventually leave the range of fire.
But also mortar pits are not worth defending when raided or counter fired with abilities like feuerstrum.
Can mortar pits be turned into standard trenches and the mortar team simply crews it? |
To be fair with all parties, JT and elephant -super heavy TD design is kind of OP by itself, even now that it's been nerfed. The game itself can't offer enough space for the allied player to react to this units. Jacksons are the living evidence of this, they must be borderline OP because JT can corner all allied premium tanks and TDs and pakwalls can give enough volume of fire to deal with massed mediums.
If we consider buffing or fixing JT then allied must receive considerable indirect fire buffs |