To test the performance of a AI mediums by throwing at them infantry is a questionable experiment and a very bad thinking if you are actually ingame.
You forgot to show the experiment procedure, data and conclusions, because no one is going to believe the "Ostwind performs better than Centaur" as an hypothesis, out of just the same void you did the experiment.
Could you please test also what happens when ATguns face a stationary puma/T70? I wonder what will happen.
U never test or present data but flame others.How can u test the AI ability of an AI meduim except throwing infs at them? If in game u will never have ur infs against an AI meduims?"Ostwind performs better than Centaur" is not a hypothesis but a fact.
Ostwind and Centaur are different according to the data and performance. Ostwind have greater AOE(3 against 1) and DPH(40 against 14), making it more effective when counter multiple models target, meanwhile it got a hull machine gun to elimate those models at low health.
The test is simple, and everyone could do it so I didn't describe it in detail.
2 4-man RE Zook teams (sticked together, u can use tank trap to stick them together then delete the tank trap or moving the squads out from a same cover.) in no cover against a still Ostwind/Centaur at near max range of zooks (slightly above 30).
4 out of 10 times Ostwind win.
0 out of 10 times Centaur win.
Also test that Ostwind elimate 6-man Cons at around 16s while Centaurs elimate 4-man Grens at around 18s. (but in fact UKF did not have 6-man squad while OST could have, and as stated above, Centaur is not as good as Ostwind when counter more squads)
Conclusion: Ostwind is almost even against Centaur when dealing with 4 models but better when dealing with more. And Don forget that UKF could not non-doc Art Units, just like Scott for USF, they shoulder some AI ability that rocket artillery do in the other 3 factions. So even Ostwind performs just as a centaur copy may still be somewhat problematic.
My idea: In my opinion, slightly nerfing its AI ability cut it price a little is resonable, either keep its damage but lower the range to 37(zooks' range is 36.75 if equipped with intel) or nerfing its far cooldown to 0.5(also set its range mid to 35) may be enough. Chaging its maingun that AOE can now only hit three models max is also an option if possible. Considering its AI ability it after nerfing and adjust it's price to 280mp and 90f or so.