No, models cannot be edited.
These two animator_set_state actions should remove the parachute when landing:
All weapons can be used of all models, but most of them need to be added to the abp file. Only the weapons that can be dropped are located in the NewMotionTree.abp which is included in every model.
Your file looks good. Did you save it in "data\art\armies\british\soldiers\commando"? All paths in the abp are relative so the save location is very important. Do you use the default blueprint in ebps to the commando: "armies\british\soldiers\commando\commando"?
That sounds like you use the combat_ext form the 17 pdr. Can you verify that?
Did you save it in "data\art\armies\british\soldiers\commando"?
yes I saved the abp file in the same way when I extract it data\art\armies\british\soldiers\commando also data\art\armies\british\soldiers\tommy the only problem is the tommy still don't carry the m1 garand gun this their hands
"Did you use the default blueprint in ebps to the commando "armies\british\soldiers\commando\commando"?
NO
You ask me to make make a copy of the aef paratrooper and go from there and just add the blueprint to the commando, but I didn't need too so when I edit the ebps commando_mp I just copied the paradrop_ext into the commando file also in sbps the brits infiltration_commando_squad is the same as the aef paratrooper_squad, so I left it.
That sounds like you use the combat_ext form the 17 pdr. Can you verify that?
NO the combat_ext is still the same 152mm weapon I have not change this
I edit the ebps 152mm artillery gun in action_apply_ext I added the animator_set_variable and add build 1 as you can see in the image, the loader works in game but the gun fires it weapon like a 17 pounder gun, and not like a artillery with the gun up so I removed it
here is the image of the 152mm gun as you see there is no shell when loading the gun also the gun is not the same when it's in the pit the gun don't move backwards when firing it's weapon there is no animation now in the gun. is there another way to fix this please.
role_state_name = Artillery_Role was deleted in the team_weapon_ext this was in the animation for the gun.
without pit and the gun moves backwards when firing it weapon