the cast was awsome, great job... but the games were all the same, 5 russians wins t 70 unbeatable spams
boring to watch really...and i dont wat to say that this is pop or ivan fault, they play to win ofc
Thanks Flash for putting fancy colors on pictures to make this problem even more clear and more obvious. We've been complaining about this commander system since beta. Instead of getting better, it's getting much, much worse, as more poorly balanced commanders are piled on to the already overblown collection.
Removing the strategic choice between Left-Hand-Side and Right-Hand-Side has never made sense.
Putting global upgrades (like PPsH, Smoke, FHQ, etc etc) into a Commander makes the core game more shallow with less strategic variance in each game.
Flashing yellow lights as CPs count to 25 is just like WTF how could this pass any design test? When a game goes deep and 19 CPs flash big yellow icons in my face I'm just thinking to myself, "WTF is Relic trolling me? Is this a joke?" I hate that commander abilities auto-unlock. What's the fun in that?
+1 whiteflas
+1 ami
this is probably the best and most constructitve topic with balance and comander problem so far. Idea looks just briliant on paper. i hope they will listen and relic give us a chance to make game better. If you look coh1, the best competitive patch was made from comunity.