Nah, its fine. I always sound upset and salty. People tell me to calm down all the time in RL. When I am totally relaxed. So I was just referencing your text so people knew what I was babbling about. And that being a douche was not my intention. So its good to get that pointed out.
And I agree with the fact that it takes time to build relationships with people. So they trust you enough to waste time testing a map. I do not have that skillset. And I really wish it was not a requirement because it holds mappers back.
I AM ALL FOR MAP CONTESTS. Mappers focus on maps. The maps get tested. Amen. We should have another one and this time point out a little bit what we are looking for before hand so people do not waste time making some crazy map that will never get used? Have like a list of specifications or something?
Until then, SMC and the WF+TruX streams are the place to get maps tested consistently. As you guys have been around and gained the communities trust. Well done!
On that note Ishtari+Crew, Duffman+Crew, and Sturmpanther+Crew tested some 4v4 maps today and it was a blast. So maybe someday I will have gained enough trust to have a list of people as well.
Ah I was not aware it was this bad...Relic if you are reading this you guys to stay on top of the map pool issues like this :/ this is really bad...especially if we have a wrong version of a map and it is fixed waiting in the winds, thousands of matches are being played and an experience is being had that could have been better if only for an up to date upload by Relic is completed. It wasn't this sloppy in the COH1 days... That is my bad Tric I wasn't aware it was that bad.
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Disagree here sorry, I have a steam list of people who will test stuff if I PM them, i built this list of willing map testers up over years, they wont all do it all the time but it is effective enough, not saying my way is best but it has worked for me and gets the job done.
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There aren't many mappers for sure, fair enough
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Balance will never be fleshed out 100%, it will asymptotically reach that with any luck but you have to design around the OP and UP stuff in the game, also broken things like elevation changes in COH2. If you don't design around them the map quality will suffer, nothing new here this has been the case since 2006.
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As far as time put into COH goes, friends family work and RL takes priority over COH2 these days, I wish I could put as much time into COH as I did back in the college/immediate post college days. As far as the rest goes I am sorry if what I'm putting out comes off that way to you.
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I apologize here, I didn't mean anything by it. Just dont want mappers to throw a map up and expect floods of people to help them, if I had a nickle for every time a mapper messaged me asking why people arent giving them feedback and they put in no effort to engage individuals. In my experience, you have to go to the players directly, events have very minimal impact and normal players just dont have the skillset to formalize quality feedback. And the spirit of your response I am totally behind it.
I'm don't want to publicly comment on the quality of the maps your talking about here, but...
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Just to be clear the map makers do and , as my experience goes, always have control over what version of their maps get added to the automatch roster by Relic. If you want a map updated you can PM Sturmpanther if you already have a map in automatch and talk to him about what version you need in there. It doesn't happen overnight but it is in the control of the mappers. If mappers don't have control over their own maps in ladder that is a giant problem that would need fixing ASAP, but again I've never heard this accusation until now and have seen no evidence for it.
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I do want to point people to this brief piece on testing which I've written about. I've heard a lot of things about testing but I've never heard anyone actually blame the community as a group for the perceived failure of a map. If people don't come and test it, that is a reality the mapper has to deal with by either harassing people on an individual level to play or deal with the fact that there isn't as much testing as they would like. It certainly isn't ideal that people don't want to test unfinished maps as much as mappers would like, but a major part of making a map is creating a relationship with people to test it. Most mappers I've talked to don't understand that, but you can't blame the community if a map has problems.
Its the mappers job to understand what they want out of a map design, concept the intended goals, analyze design decisions, understand in a deep sense the fundamental mechanics of the game, understand the tools of the worldbuilder to get the job done, create relationships with people on an individual level to achieve adequate testing, and filter out your own bias and the testers emotion from the feedback process. And as the article I linked says "If time passes and you aren't happy with your map, don't be afraid to start over." Starting over is entirely underrated in terms of design potential if the map isn't cutting it. Mappers must focus on quality, not quantity.
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If maps is a lost cause the entire franchise is a lost cause, that isn't an exaggeration. You cant have competitive games on bad maps, you cant balance factions on bad maps and most importantly, you cant have fun on bad maps. COH2 is old its true, but as many people know there is plenty of room for map improvements to make the game better than it is, there are a lot of hardworking mappers that have been doing that. If you want everyone to stop working on maps and just accept what we have I would oppose that.
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If I had to guess, giving sturmpios the ability to get double shreks would go a long ways and buffing rakettens in a slight but meaningful way is a good idea.
Remember people talking about mid or late game OKW isnt really an issue here, its early to mid game where it isnt quite right.
This is an interesting and overall good addon to the american faction that only needs a few tweaks. But yes currently they are a bit crazy.
1. Increase the scatter of the grenades. Currently, the grenade fires right into an enemy unit almost dead nuts every shot, change this to decrease the accuracy. I could see people spamming these and causing absurd problems in long range engagement maps. Keep its accuracy vs buildings normal as it is intended to be anti building.
2. Decrease the distance that they can be fired at. They shouldent have to get as close as flamethrowers to fire the grenade, but the current "max" distance is nutty. Change the minimum range to accommodate the max range modification.
Portraits in general have always been a bad way for players to interface with this critical element of the game. Its painfully confusing, its generic, and it leaves a lot to be desired. The COH1 system of commander selection UI was so much better, but even this could be improved upon no doubt.