Playing USF in 2v2 against wehr on anything but super claustrophobic maps is pure suffering (and usually wehr picks assgrens on those maps anyways).
Smoke rarely works against competent wehr players who build 2 MG 42 at the beginning because they know how to layer. USF mortar went from turbomortar to turbo shit so it never really works for barraging or smoking. Pathfinders are great but you use them and it's like, can I go there? *snipe* Nope. *snipe* Can I go there? Nope. *snipe* Can I go there? Nope. *snipe* Guess Ill just bleed to death. *snipe*
MG42, sniper, pgren well before you can get a Stuart or AA HT out is a bad time. Go M20 and you just get countered by 222. You basically have to try and hold on till you can get out the pack howie to dig yourself out because it's OP.
USF is so easily countered early game to the point of ridiculousness. |
I see the zis gun bug in streams is sort of the exception for most people, it happens somewhat often, but it's not the rule. If I build a Zis gun, it will become bugged 100% of the time. Every single time I make a Zis gun, sometime during the match, it will become unresponsive. Does RAM have anything to do with this? I never saw this on a computer with higher RAM, the computer I am playing on now (as of 2 weeks ago) has much less RAM.
This has me thinking about extraneous factors effecting game play, I guess it's tin foil hat but I'm fairly convinced that outside factors, I don't know what, perhaps something with computer specs or internet speed discrepancy can effect outcomes in the game?
Some people never have an issue where a unit is sent out from their base, but only one model moves, the others stay in base, some people see this behavior nearly every game, or frequency of Zis gun bug occurances, I have a from what I understand unique bug with sturmpioneers, which if htey are in the vicinity of a demo charge, they will become stuck on it. I can move the unit away from the demo, but they will automatically go back to stand right on top of it, I cannot even retreat the unit once it becomes stuck on the demo.
In the case of one model moving out of base while the others stay put, wouldn't this show that models in cover are not necessarily performing optimally from what you input? Like if you drag click them to cover, some are going to not be in cover or lag to move to cover in the same way that they lag to move to a way point. This would cause the person having these issues to have a disadvantage in gameplay.
If all this sort of stuff happens, and there is discrepancy in players who have bugs like this and those who rarely see them, wouldn't it be entirely possible there are more unforseen discrepancies, perhaps with accuracy, penetration? I have seen behavior that should be basically impossible (or extremely low chance), such as 2x USF 57mm with sabot activated hitting a tiger at medium range, but bouncing every shot for 8 shots...EIGHT, this should have a possibility of like 0.0000001% but it happens.
Anyone with ins and outs of game programming know what sort of gameplay effects discrepancy in things like hardware or internet connection can produce? |
lol the worst wiping offenders are with isu and the Pershing.
Btw can someone tell me, do ost and OKW have the exact same tigers and what about the vet, are they the same too?
Pershing doesn't seem to be as cancerous as the OKW Tiger because it has less armor and HP, it doesn't have the OP arty dump where you just blob the tiger into AT gun positions, pop the arty so the AT guns are forced to reposition, whilst they are repositioning Fusis/STG Obers blob in and wreck them with their good/OP moving accuracy, then it's Tiger eating everything. ISU is pretty cancer but that is not universally applicable to all maps like the Tigers seem to be.
Maybe all heavies should have their HP reduced to something like 960, or increase their target size so they basically get hit every shot taken at them, it's pretty ridiculous the amount of times TDs will miss shots at Tigers. OKW Tiger Arty ability should be nerfed, locked behind vet 2 or something. |