So your troubles start at 2 CP or with the rushed 250/1 halftrack? I think this is exactly where a replay would help as i do not know how you start your games and how you play your options.
If you do T1 openings you should focus on the M3A1 Halftrack use it to scout enemy HMGs (50 sight range) kite enemy infantry and self repair it with flamer engineers that improve its short range damage against single squads that you can easily rush as a single panzerfaust and a bit of small arms fire cannot destroy it.
When light armored vehicles show up you migth want to invest in AT options like ptrs-penals (1 squad max), Guards (favoured on open maps), Conscript RPG-43 grenades or the Ptrs package maybe an AT gun against OKW flakhalftrack or after T2 starts.
As a general trend if you always invest more ressources then your enemy and you cannot get anything done with them (for example counter Stormtroopers with shocktroops then you will be starved at some point and might get suprised by earlier tanks or higher tech).
I would always focus on fighting asymetrical if you have troubles using similar units and ligth counters. If your opponent invests in Stormtroopers you should hunt them with light vehicles as they lack snares or AT-Options. And if you ever fail in the early game you can use the midgame to build your advantage especially if you have troubles fighting a 250/1 and some Stormtroopers.
![Honor icon](/images/replay/honor_icon.png)