When changing the sight stats of a tank it's based on the chassis, so the cone sight radius won't move with the turret but will stay looking forward as the chassis is. How do I change the sight radius to be attached to the turret?
SneakEye you mean in the tp_heavy to give it apply_modifiers_action > modifiers, here I give it received_damage_modifier or armor_modifier?
Lugie what I mentioned above is another way to do it I suppose?
That armor value is the armor of that object itself. The cover is actually set in each entity (soldier). The 2x4_light_cover_light_crush only says it's cover type is "tp_light". The soldier in "ebps" has "cover_ext" and within also the "tp_light", which contains the real modifiers. So you have to change the modifiers in there for all soldiers one by one.
I'm not sure how does cover work and how do I mod it. For example I see in ebps in gameplay > designer_objects > objects > 2x4_light_cover_light_crush, if I change armor from 5 to 50, it will give that armor to infantry behind it?
Do I basically have to change one by one the armor of heavy, medium and light cover objects?
I see there's more objects in the environment folder.
I made a custom rapid conscription ability, added it to soviet in the army tab. but in game nothing spawns when I lose squads, it has my custom squad in replacement_squad_type, which are penal squads instead of conscripts.