I'm not sure how does cover work and how do I mod it. For example I see in ebps in gameplay > designer_objects > objects > 2x4_light_cover_light_crush, if I change armor from 5 to 50, it will give that armor to infantry behind it?
Do I basically have to change one by one the armor of heavy, medium and light cover objects?
I see there's more objects in the environment folder.
How Does Cover Work?
25 May 2018, 04:15 AM
#1

Posts: 54
25 May 2018, 05:01 AM
#2


Posts: 817 | Subs: 5
That armor value is the armor of that object itself. The cover is actually set in each entity (soldier). The 2x4_light_cover_light_crush only says it's cover type is "tp_light". The soldier in "ebps" has "cover_ext" and within also the "tp_light", which contains the real modifiers. So you have to change the modifiers in there for all soldiers one by one.
26 May 2018, 22:34 PM
#3

Posts: 54
So it's in the entity that I have to change the cover value. Great! thanks for the answer!
5 Jun 2018, 04:14 AM
#4

Posts: 54
That armor value is the armor of that object itself. The cover is actually set in each entity (soldier). The 2x4_light_cover_light_crush only says it's cover type is "tp_light". The soldier in "ebps" has "cover_ext" and within also the "tp_light", which contains the real modifiers. So you have to change the modifiers in there for all soldiers one by one.
Safety_Value can't go higher than 0.5!
5 Jun 2018, 17:17 PM
#5


Posts: 817 | Subs: 5
Safety_Value can't go higher than 0.5!
You can put an "apply_modifiers_action" in the actions within the cover_ext.
5 Jun 2018, 21:18 PM
#6


Posts: 327
The safety value is purely for pathing/squad-ai, and has no effect on gameplay. If you want to change the damage each weapon does to other things in cover, you have to do it in the weapon attrib.
6 Jun 2018, 06:16 AM
#7

Posts: 54
SneakEye you mean in the tp_heavy to give it apply_modifiers_action > modifiers, here I give it received_damage_modifier or armor_modifier?
Lugie what I mentioned above is another way to do it I suppose?
Lugie what I mentioned above is another way to do it I suppose?
7 Jun 2018, 17:41 PM
#8


Posts: 817 | Subs: 5
SneakEye you mean in the tp_heavy to give it apply_modifiers_action > modifiers, here I give it received_damage_modifier or armor_modifier?
Lugie what I mentioned above is another way to do it I suppose?
It depends on what you want.
- Armor means that the enemy's weapon will or will not penetrate/do damage.
- Received_damage will apply after the penetration is calculated and modifies the damage it self.
Example of the armor modifier:

8 Jun 2018, 05:32 AM
#9

Posts: 54
Ya gotcha, thanks for the help!
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