On top of people like AE being involved who is a glorified anchorman that couldnt win a game against someone who RE spams him in COH2 ( he lacks understanding of gameplay).
ARe you not a fan of AE? Never would of guessed, this news is postively stunning...
Give it a rest man, we get it
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Zero cp doesnt bother me as much as the immunity they have until ready to fire
In coh2 you could dmg a dropping squad before they even hit the ground if you were in the landing area. In coh3 seems like they take no dmg until the dropping squad is rdy to shoot back
This is exceedingly stupid, coh2 had airdrops figured out. WHy change it |
Sorry if this is a dumb question, but did u already try the in-game fps option?
I only ask cuz mine was at 30fps after the patch, but i just switched it back to uncapped fps in the options |
but after the nerfs, the planes seem very avoidable
Are they? Had a game yesterday where i was reacting instantly every time and support weapons still took heavy damage/got pinned. Inf can dodge it no problem
Also had a pak get decrewed when it didnt even visually seem like it got hit (and my opponent wasnt even aiming for it, was trying to hit something else). The damage zone of the strafe is pretty wonky
I won the game anyway cuz his inf micro was terrible, and i rushed a p4 which he couldnt deal with cuz he was so behind in fuel. THe fuel costs can be punished, but it still seems really brainless to use |
USF
Medic tent free reinforce needs to go, unquestionable.
EZ-8 needs either an HP nerf, or a scatter nerf. Alternatively, remove the white phosp, as it makes the tank overwhelmingly strong in duels and in group fights, especially considering its already far better than all stock generalists.
Rifles- Make the bar muni reduction cost be -15, so it's 45 per bar instead of 30, way to cheap and makes rifle spam way to efficient, pour it on them needs a muni cost, or a performance reduction as its way to braindead and overwhelmingly powerful.
Chaffe, reduce mp cost by 20, reduce damage output, right now due to its extremely strong damage, range and mobility. It combined with jeeps basically steamrolls DAK.
Scott - White phosp needs a 30 muni cost added to it, or a heavy performance reduction, it gives you shotblockers, and insane damage, on top of being on a long range, durable light vehicle. also make it cp 4
Pathfinders- give them some additional HP at vet 2, so they scale better as long range firepower and support units, right now they fall apart way too easily in the late game while providing very little power due to the long cooldowns.
Air support center is still broken too no? Im no pro but still seems way too strong even after nerfs (at least in team games)
1v1 it feels like you can actually punish someone for early investing in ASC upgrades, but team games is a whole other story imo
Agree with pretty much everything here tho |
I think at this point it's just Relic insisting on keeping loiters and treating them like they are a part of CoH as much as things like cover & true sight system.
This sentence is somewhat depressing lol
IIRC some of the team design guys actually promised in interviews that there WOULD NOT be any loiters in CoH3.
Obviously they were overruled by someone who thought they could get more casual players with loiters in the game.
That sounds like the decision making Relic is known for |
I think the coh franchise as a whole would be way better without them
They are completely unnecessary abilities. First of all, air support can clearly be strong without auto-targeting. The strafes in this game show that
Having abilities that do the work for you is stupid imo. If im gonna get wiped by an off-map, i at least want my opponenet to do some placing of the damage themselves, and i want a chance to dodge. Loiters ignore both of those
AA counters them well, but I think the setup of "You have AA, you're fine, you don't, large chunks of your entire army can die to 1 ability that requires zero skill to use" is really really stupid
I think off-maps in general are too strong in coh3, but loiters piss me off the most (leftover hatred from coh2). Thoughts? |
When was last time you played CoH3?
March?
Must've been, because that's how long Gustas do NOT have snare.
R u fucking retarded? Did i say they still had one? No
Someone said they should get it back, and i responded to that. When they lost it is completely irrlevant in that context
And yeah, I've read that post. I didn't really took it into consideration, because gustas do not have snare and its unlikely they'll ever get it back, so its pointless to even discuss it.
LOL sure dude. Not sure why u even commented then, or why u didnt just say this to the person who brought it up in the first place...
See I think ur DAK boner just forced u into a meaningless rant. Their a cool faction no doubt, but u gotta chill
They are tanky CQC specialists and are not even the best CQC specialists, Ghurkas are.
Cool? Do u see me complaining about their performance against infantry? U literally cant stop urself lol |
I am honestly of the opinion that they were fine in their Day 1 iteration, esp given that the (~7 range) AT satchel would get cancelled if the target didn't stay in range for the entirety of the extremely lengthy throw animation, but Relic disagrees.
Oh hell no. They are totally fine now but having any snare on that squad is absurd
If u think its okay for a squad to 1v2 other squads (which i agree is okay in the current situation) i dont see how u can ever justify that squad having a snare. Even with the cancellation aspect/short range
Shocks or Obers having a snare? Sure coh2 was a different game, but i think its even less okay in coh3 with the increased reliance on vehicles. Hell even penals were OP with their snare before they moved it to ptrs only
Shock troops could do that in CoH2.
Shock troops also could throw their own smoke much more often and had AI grenades.
They were not a problem.
Shock troops did not have a snare... Did u even read the post u were responding too? He was talking about Xenarra saying they shoudlve kept the snare
We get it, u main DAK. Its okay Kat, calm down
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LOL as long as loiters still exist planes are definitely still "silly"
And then there's the ASC which is its own level of idiocy. Coh2 CAS doctrine all over again |