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About the Rigel mine, we think how we could marge them or spread them across other commanders. Any idea would be welcome.
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For assualt grens - their sprint from the start gave them big advantage above all infantry, which allow them to win all early fights, it was fair to lock it behind BF1.
Thx for the update, very appreciated!
About the Riegel merge:
1. Option: MOP + Riegel (new ability:251 Support Package): SR and MD
2. Option: Entrenching Tools (Osttuppen doc)+ Riegel = new ability: Defensive Tools
3. Option: Stun Grenade (Elite Doc) + Riegel =new ability:Tactical Support Tools
About the Assgren nerf:
Yes, their sprint made them strong in the early game but every unit needs a window of opportunity, right? The unit falls off so hard in the midgame and was only good against Soviets. It's doctrinal, costs 280 mp and is helpless against light vehicles. The unit has so many drawbacks that the strong start was justified imo. I just fear that the unit is dead for a long time without changes which would be a shame.
But maybe there is a way to make the unit more attractive without the problems it caused before the nerfs!
Just to throw out an idea:
- Make the unit stronger but increase the CP requirements to 1 or even 2. That would mean that Wehr players had to build t1 and the unit could not dominate the early game anymore. It would also prevent the ultra fast t2 build with flamer HT that caused so many problems.
With 1/2 CP requirements the unit would complement gren builds but not replace grens. It would have the same power level like the Jaeger Command Squad but act like a elite shock unit.
Proposed changes:
- CP requirements increased to 1 or 2
- Cost increased to 300
- Only 1 unit allowed on the battlefield
- Unit size increased to 6th men
- other buff
This is just one idea. I'm very optimistic that you guys could find some cool ideas of your own to make the unit more interesting if you decide to increase the CP requirements. I think this path offers a lot of advantages: It would prevent the problems the Assgrens caused with sprint in the early game but would still make the unit viable (and right now it's not viable.)
Maybe these ideas are helpful for the team- looking forward to the 1.1 version!