Game would've been just more polished and probably more content would've been pre-prepared to allow study flow, but fundamental problems would've been the same.
If you look at this whole year of patching, aside from a good job in a bug fixing department, relic basically are still fixing the problems in terms of balance and mechanics which were oblivious to anyone with a half-working brain cell.
Relic hiding all their balance changes until the day of patch, their judging method is unknown aswel as the way they collect data, there are no play testing or even pre-views to discuss possible changes.
All their patches objectively, 100% looks like they aren't tested at all or people who are responsible for this are playing vs AI. Every single patch it feels like they are just slapping values in based of a theoretical understanding of what affect it would have.
I have a feeling the PC version was rushed out. Which is a horrible look and drove off potential players forever. Then they had to release on Xbox. Then they had to release on Playstation. Then they have to put out a DLC.
So they started way behind and just keep getting pushed further behind by the morons in charge. Jan-Feb 2024 will be the important telling tale as to the future of Coh3. Once they get out from under the managements thumbs. But who knows, the management sucks so horribly bad they will probably force micro-transaction crap instead of finishing the game.
The thing that makes them money is single player. Campaigns, comp stomp, etc. These modes were no where near ready for release. People cant play the campaign because it gets locked by a bug. The pathing and AI are no where near ready for release.
One of the largest complaints about the campaigns (besides being bugged) is the AI was way too easy. If you play against the AI, it is terrible. AI does not A-move. AI never takes important points, it walks right past them. AI never shoots at you, it just parades around in front of your units. AI pulls its vehicles all the way back to your base and parks them in positions that they cant even be repaired. Yet many things the AI does seems really good. This all smells of not being done.
Pathing is a mess. Tell a vehicle to move up 15 meters and it drives in a 25 meter circle??? No way this game was ready for launch. This is the stuff that smacks casuals in the face and prompts a bad review.
So we get bad reviews from casuals for unfinished work and we get bad reviews from ladder players because the balance and fundamental issues.
The game is not that bad for most people.