General Information
Register Time: 26 Aug 2017, 18:38 PM
Last Visit Time: Yesterday, 22:22 PM
Broadcast: https://www.twitch.tv/Rosbone_Mako
Steam: 76561198351782810
Residence: United States
Timezone: America/New_York
USF at start: Rifles only.
No Mg
Smoke is behind tech
Granades are behind tech
No snares for early kubel spams which can put a lot of bleed in teamgames and displace rifles from cover easily.
Good enough?
You can tech nades quickly. OKW has no NON DOC nades worth a shit.
You get smoke from mortar. OKW need a truck teched and parked.
Snares at VET 1 correct? OKW is locked behind a truck because they get a rak instead??? Which makes no sense at all. Should switch the rak for an ISG and return fausts. But what do I know.
You want your units to:
- Do a certain damage per second.
- Fire at a certain rate.
Once I got units firing and making sounds I realized you need to randomize the firing or it sounds really bad. Everyone firing like a clock, etc.
For now I have randomized the firing rates. This also creates some randomness to the fights and outcomes.
I could randomize it for one shot, then invert that for the next shot. So they are random but still fire at the same overall? For example shoots every second so shoot at .9s and then at 1.1s the next time.
But this has me thinking about is this one more thing that Relic does in Coh2 that creates randomness in fights?
DAY 27 PROGRESS
Not too much progress over the last few days. But I did come across some useful things about UNITY I thought I should share for developers.
After adding a bunch of code for Pathing, Fog of War, Enemy Combat, etc, Unity started to slow down to the point of missing mouse and button events. I wrote some code to track FPS min/max. And during heavy code usage, the min FPS was around 30. This only lasts for 1-2 frames then pops back up.
So I stopped adding new things and started optimizing a little.
COROUTINES
I am a noob at Unity and did not feel the need to start MultiThreading the app just yet. But I did want to try using COROUTINES.
COROUTINES give you an ability to do some work in a function, give up control for a frame, then return to do more work. So it spreads heavy calcs out over time. This was very useful in the FOW calculations since I only want to update it once per second or so. Just sprinkle in some YIELD RETURN NULL commands throughout and you are good to go. No more missed clicks or presses.
AUDIO IN UNITY
I also wanted to spend some time getting the audio to play in a 3D mode. UNITY only has one normal 3D command that lets you play a sound in 3D space. However, it rudely sucks ass. Decent for one sound if you dont move. Multiple sounds and moving just created random muted noises and volumes. Horrible.
Luckily I found this guy on YouTube and his tutorials are always fantastic.
This gives you great control and management of sounds but only in 2D. Which is all I am shooting for at this point. Just a couple distance checks and I can set volume and pan of sounds with no glitching or warbling.
3) Uneven dev support. With obs mode being down for the last six months, little promotional help, and communication issues. It's not an ideal climate to promote this game with events. Covid, AoE4 development, and 64 bit issues are likely causes.
This is why I was trying to raise a fuss with Relic in the shout box. Trying to let them know they are killing all of the hype for their own product. It does not make any sense why they are doing patchs when the game is completely broken for automatch and tournaments? Relic please call me. I will advise you if necessary. Who is even running this company?
AE
Thank you sir! You did plenty for the community and also pushed some new map action out. Very cool!