I guess you can deduce from offense
If you hacked, then adios forever; if it was excess salt then probably temporary,if you said Dawn of War 3 is good then its definitely permanent
nah i just used calliope on okw and i guess my opponents got salty and reported me lol |
Hello, is there a way for me to know if my ban is permanent or temporary? thanks |
Please stop with the axis up.
You dont need to be a much better player to use sturms effectively. Just dont walk up to them out in the open from max range. Esp not when cons/section/rifles are behind any sort of cover.
Just because sturms cost more dont mean they should be better nearly every time/always at everything.
You dont walk conscripts into pgrens from max range out in the open. That will end badly for cons every time.
bait or autism? |
I know Volks and Grens usually come up short against Infantry Sections and Riflemen. But those aren't the only infantry available to OKW or Wehrmacht. For OKW specifically you have Strums, which are like Panzergrens and are T0, then you have Obersoldaten. Riflemen can do okay against Strums early but IS will struggle. Plus Riflemen and IS don't have a single ability that you don't have to pay, vet, or pick a doctrine to unlock. So just a little bit of extra map control and you'll be way ahead.
And to touch on your obers point, they come way too late, vet way too slow, 4 man squad bound to get easily wiped, expensive to buy, expensive to reinforce, will bleed you hard |
I know Volks and Grens usually come up short against Infantry Sections and Riflemen. But those aren't the only infantry available to OKW or Wehrmacht. For OKW specifically you have Strums, which are like Panzergrens and are T0, then you have Obersoldaten. Riflemen can do okay against Strums early but IS will struggle. Plus Riflemen and IS don't have a single ability that you don't have to pay, vet, or pick a doctrine to unlock. So just a little bit of extra map control and you'll be way ahead.
If your opponent has proper micro/positioning there aint a damn thing a sturm squad is going to do against them since you have to run right in their face to do significant damage and its ill advised to get more than the starter ones since they resort to being mine planters and repairmen as the match goes on and not to mention how expensive they are to buy and to reinforce. |
Your infantry units are far more cost effective than your opponents and preform better, so start with that. The standard infantry available to both Axis factions is vastly superior to what the USF/UKF have. Only Soviet Penals are comparable.
this whole thread speaks about how strong inf secs are and how volks are trash compared and you say only penals compare? I always do well when I play usf vs an okw player since you can easily close the gap and get close to a volk squad early with rifles and watch said volk squad melt. |
This is actually something which I would recommend not doing. In a 1 vs 1 scenario your infantry is inferior to Sections, so taking fights all over the map is the last thing you want to do, as every battle will turn into a MP bleed for you.
To OP: Don't do this. Don't stall for Luchs as OKW when facing UKF.
UKF gets AEC after 85 fuel( 30 + 15 + 60 - 20 ) , while OKW gets Luchs after 110 fuel ( 15 + 45+ 60 - 10 ) . By the time you can get Luchs your enemy will have a AEC on the field. Instead go for Puma ( if you go for Mech. HQ at all ) , since Puma will at least keep the AEC tamed down.
Also going for Mech. HQ means that you get Panzerfausts later than with Battlegroup and also don't have ammo free healing, which will make upgrading to Stgs even harder.
I also would not recommend getting a MG 34 unless there is a really well positioned house on the map ... and even then I would rather spend the MP on something else.
Leig is pretty much the only viable advice here. But remember to get 2 of them. One will mostly just bleed a bit of HP.
IS is superior to volks pretty much the whole match. Except when UKF player doesn't go for 5 men / MG , while the OKW player gets STGs on his Volks.
I feel like mech is pretty bad in general, i almost never go it unless im vs usf or something. Luchs sucks imo compared to something like a t70 for example and leaves you with no fuel. Puma is meh, squishy as hell and stuka is only good vs team weapons or defensive positions. |
You need OPwatch doctrine and Jagers
Generally try to create a very chaotic fast pacing with fights all over the map, since thats where OKW excels
Early on, if you dont know that you will win the engagement, dont fight in it. Try to 2vs1 his troops and/or catch them around corners
Hmm thats actually solid advice, forgot about jaegers. Sucks that you have to rely on 1 or 2 docs else you get steamrolled tho... |
So how do you win vs brits with okw? They spam 4 inf sections, bolster squads and proceed to completely fuck me in the ass and shred my volks/fusiliers and bleed me hard. How do you win early game? mg doesnt help since they can just smoke it or better yet go head on vs the mg34 and destroy it. by the end of early game im completely resource bled, no territory, no income my infantry start dropping like flies and then they roll out tanks and I lose. Any tips? Something im doing wrong? |
I've been banging that particular drum for a while now but, no one seems to be listening.
The changes are interesting but, the Rak is a mess and fixing it will take more than one attempt.
if they move rak to tier 1 then they have to add some other type of anti tank since there will be 0 counter to early clown car |