So now you want them to suck both at long and at short range? They are 300mp and very squishy. Sure, they can catch you off-guard, but if you see them coming they are just mp bleed for your opponent.
how about upcoming sbp ppsh cons then? +it is doctrine weapon
strumpio is too powerful at close range so "opposing player" can't deal with it at all. and strumpio cant deal with long range battle. let's replace his 2 stg to 2 kar98k so he can fight at long range. It will give him a good diverse option to engage at all range!
ps. I've got this idea from conscripts note in sbp. This is a buff idea for strumpio cuz he can fight at long range. XD
you should know this when you do balance work.
so called OP units in this game. axis uses op although there are good units that can replace the op things.But allies use that ao called OP units cuz other things are unpractically useless. dont listen to imperial dane. he just blames units as an op when he loses units due to his poor decison making
Both have been nerf, maybe read the patch notes, but hey your complaining about getting one clicked after you have cheesed your way through coh2 lol.
still one shot fixed artility and inf. only cost increased to 200 muni. so what practical nerf? they should nerfed it if they really wanted to prevent one click thing unless they wants axis to play comfortable.
relics nerfed brits concentration barrage airburst shell cuz it is so called "one click destroyer". why dont you nerf stuka bombing run too? it is also well know "one click destroyer". it has no warning smoke. and opponent has only 5 sec to avoid if he ca hear the sound.
add scatter on stuka bombing run like 20. hpw the earth, the plane can bomb so accurate?
if you want to have cashes asokw, you have to remove vet5 system on okw. although it shouldve removed when they removed their resources penalty. you dhould know okw concept is a few elite units faction. altough it is bs nowadays.